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[WR] Feliks Zemdegs - 43.21 5x5 WR average

Joined
Dec 24, 2015
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#13
Reconstruction of the fourth solve:
/* Scramble */
Uw F2 Fw B' U Dw2 Fw F2 Dw' Fw F2 Dw2 D' B2 D L' Dw' D' R' Fw2 Lw R2 Uw2 Bw2 Dw' Bw' Rw B' Uw2 Dw' Rw2 Fw' Dw2 Bw B R B Rw' Dw2 D' L' Bw2 F' Fw2 L Rw B' R' Bw R2 Fw Uw2 U Rw' Fw' Uw2 Fw' Lw D' Uw2

/* Solve */
x y2 // insp
// centres

D' r' (U' D') U' r L u 3u' U' 3l // green
x' U' r U r' F F u (l' l) L' (U' d) r U2 r' (y' z) x' U' r2' (3r2 x' z') U' 3l' U U r // blue
(y' x) B x U' r' U 3l' x x' U' (l r) (r2' x) U U' 3r r' U l r2 // white
x' F' r U' r' U' r U r' U' r U' r' F F x' r U' U' r' U' U' 3r U' 3r U' U' 3r2' // red
F' r U' r' F' r U' U' r' // yellow, orange
// F8E (yellow-green and green-red solved)

z' L' y' (z2 y') U U U' R U' R' 3u' // blue-red
x' x R U' R' d2 // white-green
U' R U' R' u d // white-orange
y' U' R U' R' u y' R U R' F R' F' R u' // white-red
U' R U' R' u (z2 y') u R U R' F R' F' R u' 3u // yellow-blue
(y x) (x' y') (x' y') (y x) F R' F' R u' u' // blue-orange
U R U' R' D d // yellow-orange; realign slices
// L4E

(x' y') x z2' y (x' y') L' u (U y') R' U R (x' y') r' // green-orange, yellow-red
r U2 x r U U r U' U' r' U U l U2 3r' U' U' r U2 r' U' U' r' // white-blue
// 333 stage

R' D' x' R F 4u' R // cross
x' x U R U R' L U L' // first slot
R U' R' U' R' U' R // second slot
U y' R U R2' U' // third slot
R2 U' R' U y' R' U R U' U' R' U2 R // last slot
U R' U' R U' R' U2 R // OLL
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' U' // PLL (F perm)

// View at alg.cubing.net

Faz's secret to being so fast must be in all the cube rotations he does… (I'll do the fifth one later; the first three have large parts of the solve obscured by the table and I don't think I want to spend too much time trying to reconstruct those.)

Edit: Fifth solve:
/* Scramble */
R2 F Uw' F' B' Uw' Bw2 B Rw' Uw' U L Bw Rw' Lw B' Lw2 B' Fw2 Dw B2 L2 B2 D' Uw' Lw R2 Rw' Uw Lw2 Fw Rw U2 F2 Fw B2 Lw2 Dw L Uw' Bw' D2 F2 B D2 Lw Bw Dw2 Rw2 Fw B' Rw' L R2 Uw2 U B' Lw2 Bw' Dw'

/* Solve */
y' // insp
// centres

u' U 3l' z F' 3r' U' U' r' R 3u // orange
x' U' F r U' r' U' U' r' F F r U r U' r' R' d' 3u' U U 3l' U U r // red
U y' r U' r' U x' F x' U' F r U' r' U' r U' r2' // blue
U' U' 3r' F' 3r x' U' U' r U' r U' U' r2' // white
F' r U r' U' r U' r' // green, yellow
// F8E

R2 u' u' (z x' z) U' z x2' (x z) 3u' // yellow-orange
U' U' R U' R' 3u' R U R' F R' R R' F' R u' 3u // yellow-blue
U' R U' R' u' // green-red
R U' R' 3u' (z2 y) U R U' R' 3u' // white-orange
U R U' R' y (y x) (x' y') U' U y' U R U' R' x2' u R' U R u' 3u // white-blue
R U' R' u' R U R' F R' F' (R z x') (x z) u' d // yellow-red
U' U' R U' R' y 3u U' 3u' U u U' R U' R' 3u' // white-green
(x' y') (y x y x) (x' y') U F R' F' R U' U' d' // white-red
R U' R' u 3u' // realign slices
// L4E

z U2 3r r' U2 l' 3l // green-orange, blue-red
x' (z' y') u' R U R' F R' F' R 3d // blue-orange, yellow-green
// 333 stage

U' R' U R x2' y' U' D' U' 4l' U 4l D L D' // cross
R U R' y R' U R // green-orange edge
U' y' R U R' y' R' U' // first slot
R2 U' R' U R U R' // second slot
y' R U' R' U R U' R' U R U' R' // third slot
U F R U' R' F' // VHLS
F R U' R' U' R U2 R' U' F' // OLL
x' R2 D2 R' U' R D2 R' U 4l' U // PLL (A perm)

// View at alg.cubing.net

Not sure if the "OLL" alg was actually meant to be ZBLL (the case it solves is the mirror of the case that showed up) or just a big cube OLL alg.

Ninja edit: reconstruction for the third solve too!
/* Scramble */
Rw' B R F2 Bw' Lw' L R Fw2 D F D2 Lw' Dw2 D' Bw' D' F2 Uw' D R2 Fw Lw R B2 Bw Lw' Rw' R' Bw2 Uw2 L2 D2 Uw2 R' Dw Uw2 Lw2 Dw Rw2 D' Bw2 Rw' L Uw' L' Dw Fw2 D Lw' B' Lw Uw' U' L' U Rw F2 Bw' Fw'

/* Solve */
x' z' // insp
// centres

(D U') r' 3r U' 3r2' (F' z) U' r' z' r' // white
F U' U' r U2 r' l' U l (x' y') 3l' 3l 3l' l2 (z' y') r U2 3l' // yellow
y' r' x U' r U' r' U' r U' x 3r' r2 U' (r2' x) U x r2' 3r U' l r2 // orange
x' F x' U' U' 3r2 U' (3r2' x) U r U' U' r' U U r U' r' // blue
x' r' F r F' U' U' L U' U r U r' U r U r' // red, green
// F8E

u' d R U R' F R' F' R u 3u' // yellow-blue
R U' R' (x' y') (y' x) 3u' y R U' R' y' u // yellow-orange
U' R U' R' 3u' R U R' F R' F' R 3u u' // white-red
F R' F' R u 3u' // blue-red
F R' F' R u' d // white-orange
R U' R' (z x') (x z) u R U R' F R' F' R u' d // blue-orange
U R U' R' u d // green-red
U' U' R U' R' u R' U R2 U' R' 3u' // yellow-red
U' R U' R' u' d' // realign slices
// L4E

z x' U2 3l' y' 4l U R' F R' F' (R z x') 3r U2 l' 3l // white-green, yellow-green
(x' x) r' U' R U U' R' U (y' x') R' F R F' R U' R' u // green-orange, white-blue
// 333 stage

x x' U x' x' F R U' 4l U' 4l' // cross
U' R' U R // first slot (white-orange)
y' U' F R' U' R U' F' // second slot (yellow-orange)
U R U R' U' F R U R' F' // third slot (white-red)
R U' R' U2 R U' R' // last slot (yellow-red)
U' R U R' U R' F R F' R U' U' R' // OLL(CP)
R R' U' R U' R U R U R U' R' U' R2 U // EPLL (U perm)

// View at alg.cubing.net
 
Last edited:
Joined
Dec 24, 2015
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#15
People actually spend their time doing this- how long did that take, please do the first 3 @xyzzy
Almost an hour each. The first three solves would take even longer because I suck at making reconstructions when the cube is barely visible; I'll leave those to the experts.
 

Faz

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#16
Reconstruction of the fourth solve:
/* Scramble */
Uw F2 Fw B' U Dw2 Fw F2 Dw' Fw F2 Dw2 D' B2 D L' Dw' D' R' Fw2 Lw R2 Uw2 Bw2 Dw' Bw' Rw B' Uw2 Dw' Rw2 Fw' Dw2 Bw B R B Rw' Dw2 D' L' Bw2 F' Fw2 L Rw B' R' Bw R2 Fw Uw2 U Rw' Fw' Uw2 Fw' Lw D' Uw2

/* Solve */
x y2 // insp
// centres

D' r' (U' D') U' r L u 3u' U' 3l // green
x' U' r U r' F F u (l' l) L' (U' d) r U2 r' (y' z) x' U' r2' (3r2 x' z') U' 3l' U U r // blue
(y' x) B x U' r' U 3l' x x' U' (l r) (r2' x) U U' 3r r' U l r2 // white
x' F' r U' r' U' r U r' U' r U' r' F F x' r U' U' r' U' U' 3r U' 3r U' U' 3r2' // red
F' r U' r' F' r U' U' r' // yellow, orange
// F8E (yellow-green and green-red solved)

z' L' y' (z2 y') U U U' R U' R' 3u' // blue-red
x' x R U' R' d2 // white-green
U' R U' R' u d // white-orange
y' U' R U' R' u y' R U R' F R' F' R u' // white-red
U' R U' R' u (z2 y') u R U R' F R' F' R u' 3u // yellow-blue
(y x) (x' y') (x' y') (y x) F R' F' R u' u' // blue-orange
U R U' R' D d // yellow-orange; realign slices
// L4E

(x' y') x z2' y (x' y') L' u (U y') R' U R (x' y') r' // green-orange, yellow-red
r U2 x r U U r U' U' r' U U l U2 3r' U' U' r U2 r' U' U' r' // white-blue
// 333 stage

R' D' x' R F 4u' R // cross
x' x U R U R' L U L' // first slot
R U' R' U' R' U' R // second slot
U y' R U R2' U' // third slot
R2 U' R' U y' R' U R U' U' R' U2 R // last slot
U R' U' R U' R' U2 R // OLL
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' U' // PLL (F perm)

// View at alg.cubing.net

Faz's secret to being so fast must be in all the cube rotations he does… (I'll do the fifth one later; the first three have large parts of the solve obscured by the table and I don't think I want to spend too much time trying to reconstruct those.)

Edit: Fifth solve:
/* Scramble */
R2 F Uw' F' B' Uw' Bw2 B Rw' Uw' U L Bw Rw' Lw B' Lw2 B' Fw2 Dw B2 L2 B2 D' Uw' Lw R2 Rw' Uw Lw2 Fw Rw U2 F2 Fw B2 Lw2 Dw L Uw' Bw' D2 F2 B D2 Lw Bw Dw2 Rw2 Fw B' Rw' L R2 Uw2 U B' Lw2 Bw' Dw'

/* Solve */
y' // insp
// centres

u' U 3l' z F' 3r' U' U' r' R 3u // orange
x' U' F r U' r' U' U' r' F F r U r U' r' R' d' 3u' U U 3l' U U r // red
U y' r U' r' U x' F x' U' F r U' r' U' r U' r2' // blue
U' U' 3r' F' 3r x' U' U' r U' r U' U' r2' // white
F' r U r' U' r U' r' // green, yellow
// F8E

R2 u' u' (z x' z) U' z x2' (x z) 3u' // yellow-orange
U' U' R U' R' 3u' R U R' F R' R R' F' R u' 3u // yellow-blue
U' R U' R' u' // green-red
R U' R' 3u' (z2 y) U R U' R' 3u' // white-orange
U R U' R' y (y x) (x' y') U' U y' U R U' R' x2' u R' U R u' 3u // white-blue
R U' R' u' R U R' F R' F' (R z x') (x z) u' d // yellow-red
U' U' R U' R' y 3u U' 3u' U u U' R U' R' 3u' // white-green
(x' y') (y x y x) (x' y') U F R' F' R U' U' d' // white-red
R U' R' u 3u' // realign slices
// L4E

z U2 3r r' U2 l' 3l // green-orange, blue-red
x' (z' y') u' R U R' F R' F' R 3d // blue-orange, yellow-green
// 333 stage

U' R' U R x2' y' U' D' U' 4l' U 4l D L D' // cross
R U R' y R' U R // green-orange edge
U' y' R U R' y' R' U' // first slot
R2 U' R' U R U R' // second slot
y' R U' R' U R U' R' U R U' R' // third slot
U F R U' R' F' // VHLS
F R U' R' U' R U2 R' U' F' // OLL
x' R2 D2 R' U' R D2 R' U 4l' U // PLL (A perm)

// View at alg.cubing.net

Not sure if the "OLL" alg was actually meant to be ZBLL (the case it solves is the mirror of the case that showed up) or just a big cube OLL alg.

Honestly, I don't think I've been quite as nervous as I was for that 4th solve in a while - I was shaking a lot during centers, and freaked out even more once I saw that 2 entire edges were solved after centers. I promise my first 2 42s were a lot nicer :p

5th solve 3x3 stage was also really dumb - 5 pairs as well as executing the mirror of the ZBLL instead of the actual ZBLL - mainly just caused by competition nerves again.
 
Joined
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2016DOTY01
#17
Honestly, I don't think I've been quite as nervous as I was for that 4th solve in a while - I was shaking a lot during centers, and freaked out even more once I saw that 2 entire edges were solved after centers. I promise my first 2 42s were a lot nicer :p

5th solve 3x3 stage was also really dumb - 5 pairs as well as executing the mirror of the ZBLL instead of the actual ZBLL - mainly just caused by competition nerves again.
Nervous and still getting 42s- Im happy with my official 1:45 lol.
 
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#18
Faz's secret to being so fast must be in all the cube rotations he does
I was thinking about this too. I think maybe it helps with finding pieces faster since rotating shows a new part of the cube. Your reconstructions show a ton more R moves too, so I guess he might be getting better TPS by using his dominant hand as well.
 
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