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#1

For the implementation of slice moves into Cube Explorer I had to work on many parts of the source code, so it justifies the jump from 4.64 to 5.00.

I use the not very logical but usual identifiers E, M S and x,y,z for the moves of the slices and the cube rotations. Here for example the output for the three chessboard patterns of order 2,3, and 6:

S2 M2 E2 (3s*)

z2 x' S E R' S2 L2 E2 L' S U' M2 D2 S2 U' (13s*)

z2 x' R' E2 L2 S2 L' U' M2 D2 S E S U' (12s*)

Slice moves work for partially defined cubes too.

I use the not very logical but usual identifiers E, M S and x,y,z for the moves of the slices and the cube rotations. Here for example the output for the three chessboard patterns of order 2,3, and 6:

S2 M2 E2 (3s*)

z2 x' S E R' S2 L2 E2 L' S U' M2 D2 S2 U' (13s*)

z2 x' R' E2 L2 S2 L' U' M2 D2 S E S U' (12s*)

Slice moves work for partially defined cubes too.