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csTimer released

Joined
Jan 21, 2015
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Cape Town, South Africa
WCA
2015BOSW01
Some recent updates:
Tools:
18. Add accumulated time distribution, where '<t x/y' means there are totally y values less than t seconds, x values counted continuously from the latest value
Can you explain this one a little more ? I'm a little lost in determining what it is showing. I think I have it, but then I don't. Excuse my ignorance... :)
 
Joined
May 28, 2008
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China
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2008CHEN27
Thread starter #663
Can you explain this one a little more ? I'm a little lost in determining what it is showing. I think I have it, but then I don't. Excuse my ignorance... :)
For example, when it shows '<15: 7/25', there are totally 25 values less than 15s, and you have kept sub 15s for 3 solves. In another word, it has been 3 values after your last time that is no less than 15s, e.g. the last but three value might be 16s.
 
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Thread starter #666
Hey everyone! I was wondering had anyone succeeded in connecting cs timer on phone with stackmat?
OYYQ (2007YUNQ01) has succesfully connected cstimer with stackmat on his phone with an external sound card, since the noise cancellation of default one of the phone might significently distord the signal to be detected.
 
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Thread starter #670
Any chance of adding a Pyraminx virtual cube?
Done. Can be tested in beta version (https://cstimer.net/new/)
The key mapping is a bit different from conventional puzzles, which can be summarized as follows.
1. Two-layer face turns are the same as conventional puzzles, e.g. I/K -> R/R' E/D -> L'/L
2. Turns on small corners are mapped to those unused keys. G/H -> u'/u, U/M -> r/r', R/V -> l'/l, S/L -> b/b'
 
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Jan 30, 2018
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WCA
2015WOHL01
YouTube
colegemuth
Done. Can be tested in beta version (https://cstimer.net/new/)
The key mapping is a bit different from conventional puzzles, which can be summarized as follows.
1. Two-layer face turns are the same as conventional puzzles, e.g. I/K -> R/R' E/D -> L'/L
2. Turns on small corners are mapped to those unused keys. G/H -> u'/u, U/M -> r/r', R/V -> l'/l, S/L -> b/b'
Awesome! The key mapping makes sense to me. And now there is a decent virtual pyraminx cube. Thanks!
 
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2016STEE01
Done. Can be tested in beta version (https://cstimer.net/new/)
The key mapping is a bit different from conventional puzzles, which can be summarized as follows.
1. Two-layer face turns are the same as conventional puzzles, e.g. I/K -> R/R' E/D -> L'/L
2. Turns on small corners are mapped to those unused keys. G/H -> u'/u, U/M -> r/r', R/V -> l'/l, S/L -> b/b'
This is not related to the virtual cube, but do you know why when I switch sessions in the cstimer.net/new it keeps the same times in the new session as in the previous session? For example, if I am in session 1 and get a 5.39 Ao5 in 2x2, but I then want to practice 3x3 so I switch to session 2, but after doing that, all my times/averages from session 1 are in session 2 as well so any new times I add from 3x3 is added to the already times from 2x2. I do not have this issue at all in the https://cstimer.net/old3/ and it is only with the new.

I think that I have asked this in the past, but have never gotten a solution, but I just thought I would ask again, and thank you very much in advance for your help.
 
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Thread starter #673
This is not related to the virtual cube, but do you know why when I switch sessions in the cstimer.net/new it keeps the same times in the new session as in the previous session? For example, if I am in session 1 and get a 5.39 Ao5 in 2x2, but I then want to practice 3x3 so I switch to session 2, but after doing that, all my times/averages from session 1 are in session 2 as well so any new times I add from 3x3 is added to the already times from 2x2. I do not have this issue at all in the https://cstimer.net/old3/ and it is only with the new.

I think that I have asked this in the past, but have never gotten a solution, but I just thought I would ask again, and thank you very much in advance for your help.
Well, there are too many changes since /old3/, not only new features implemented but also how data are stored.
My suggestion is to use export/import function to transter data from /old3/ to the latest version.
 
Joined
Jan 14, 2019
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South Canterbury, New Zealand
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griffingogo
Clicking on the export button in Firefox 65.0.1 on both /new and / doesn't do anything I also get this in the dev console when loading the page /
IndexedDB Error


error { target: IDBOpenDBRequest, isTrusted: true, srcElement: IDBOpenDBRequest, eventPhase: 0, bubbles: true, cancelable: true, defaultPrevented: false, composed: false, timeStamp: 1902, cancelBubble: false, … }
cstimer.js:326:463
Loading failed for the <script> with source “https://hm.baidu.com/hm.js?474c635761856d5056d56c73b5e2fc4b”. cstimer.net:1:1
["333",0,null] cached by csTimerWorker cstimer.js:192:293
["444wca",40,null] cached by csTimerWorker cstimer.js:192:293
and when loading /new
IndexedDB Error

error { target: IDBOpenDBRequest, isTrusted: true, srcElement: IDBOpenDBRequest, eventPhase: 0, bubbles: true, cancelable: true, defaultPrevented: false, composed: false, timeStamp: 2611, cancelBubble: false, … }
cstimer.js:326:462
Loading failed for the <script> with source “https://hm.baidu.com/hm.js?474c635761856d5056d56c73b5e2fc4b”. new:1:1
["333",0,null] cached by csTimerWorker cstimer.js:192:293
["444wca",40,null] cached by csTimerWorker cstimer.js:192:293

Thanks -Justin
 
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Jun 28, 2018
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I lost my internet a week ago and the cstimer page I had loaded worked fine. But you have to have it loaded and don't do anything like refresh or anything like that.

Not sure what happens if you have it added to your homescreen on tablets.
 
Joined
Oct 17, 2018
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Location
France
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2018ROHA01
I noticed that, when I am trying to login via my WCA account, it has a wrong redirection link
Also, proposal: add a master pyraminx scrambler (ask to Mike Hughey for a JS Scramble)
 
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