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Changing Methods

Discussion in 'Cubing Help & Questions' started by Djaq Harris, May 30, 2018.

  1. Djaq Harris

    Djaq Harris Member

    May 30, 2018

    I've been cubing for roughly 3 months. So far I've managed to get sub 50 and I was able to get one sub 40 using the Roux method. I did Roux because I can be a bit of a hipster and didn't want to use the "popular" method of solving. Plus Roux was fun. Originally I was scared off of ZZ because I was intimidated by the number of algs ( I was under the impression that I'd have to learn all 3600 algs to be good at it and I thought that was a bit outside of my memory capacity.) I recently discovered that it's much simpler to use with a lower move count, but anytime i try to use any method that isn't roux I end up at OLL/PLL and end up doing PLL/LSE.

    My understanding of sub-30 ( my current goal) is a mixture of move count and tps. I can speed up the turns through practice (both in muscle memory and lookahead) but I'm unsure of ways to lower the move count. Do anyone have any tips on either expanding my abilities in Roux or ways to augment my current solving method with concepts from others to lower my move count?
  2. shadowslice e

    shadowslice e Member

    Jun 16, 2015
    Hampshire, England
    Approximately what is your current movecount? You may find the cubegrass block trainer useful as well.
    Djaq Harris likes this.
  3. Djaq Harris

    Djaq Harris Member

    May 30, 2018
    Last solve was 93.

    Biggest slow part is F2B/F2L.
  4. Thom S.

    Thom S. Member

    Sep 26, 2017
    A average Roux solve has 45-55 moves
    Technically speaking, you could be sub 30 with 2 TPS
    Djaq Harris likes this.
  5. PapaSmurf

    PapaSmurf Member

    Jan 4, 2018
    So, are you switching to zz from roux? Secondly, where did you get 3600 algs for zz? 1lll is 493 algs (because eo is already completed).

    Anyway, whatever method you choose, you should try and be efficient, and as a beginner you should be trying to get sub 70 move solves, preferably sub 60, then bring it down with practice.
    Djaq Harris likes this.
  6. _zoux

    _zoux Member

    Mar 11, 2018
    you don't need many alg's to get good with it, here are the most algsets and variants of zz with algcount:
    Vanilla ZZ:
    OCLL/PLL (28)
    COLL/EPLL (46) // OCLL but you permute corners and end with edges only PLL
    OLS/PLL (full ~530, 27 algs per set set on average) // last slot + OCLL
    WV/PLL (49) // create pair, insert and solve OCLL in one alg
    CLS/PLL (125) // insert edge and solve last corner and OCLL in one alg
    SV/PLL (49) // R U R' pair insert, to be solved in one aly with OCLL
    ELS/PLL (50) // insert corner and solve last edge and OCLL in one alg
    WVCP(SVCP)/EPLL (183) / // R U' R'/R U R' pair insert, to be solved in one alg with COLL
    ZBLL (493) // 1LLL
    2CLS/ZBLL T/U/L/O (~250) // last slot but you orient 2 corners so you left with 4 ZBLL set
    ZZLS/ZZLL (~250) // last slot but you phase edges, so they're always opposite or solved, and you're left with 4 algs per set of every ZBLL set
    CPLS/2GLL (~130) // last slot but you permute corners, so you're left with 2 gen 80 alg LL
    EPLS/L4C (~50) // last slot but you permute edges, so you're left with corners only LL
    TSLE/TTLL (ZZ-CT, ~200) // you solve last edge + OCLL, and then you permute everything left
    OLLS/TPLL (ZZ-C#, ~200) // you solve last edge and a cornerm without care for corners orientation, and orient LL corners, a
    then you're left with twisty PLL
    TSLE, OLS/PLL , TTLL (ZZ-C++, ~600) // a mix of C and CT
    L5C/L5E (24 - ~500)
    and more

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