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OK. So I have a new method. At least... I think. It is for solving the centers for reduction in a heavily algorithmic manner, which is the most effective way to solve for me. I have one problem. I want a more efficient way of checking that your centers are correct. Preferably, no need to check at all. Just an algorithm that swaps centers and inserts F2L pairs. I also don't know if this is a method already. This is also not a method for speed solving, just for being more efficient at reduction method. If you'd like to help or know how it is done, please request it by replying or PMing me. Thank you!
Sorry, I don't think most people can follow your description. Are you talking about a layer-by-layer type of method or a reduction type of method? (You say "reduction", but solving F2L pairs is not normally done during the reduction stage, and especially not while solving the centres.)
 
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Sorry, I don't think most people can follow your description. Are you talking about a layer-by-layer type of method or a reduction type of method? (You say "reduction", but solving F2L pairs is not normally done during the reduction stage, and especially not while solving the centres.)
Sorry, it is a reduction method, where you solve the centers, pair the edges, then solve it like a 3x3.

I have found the way to switch centers for my system, but I still need it to become a shorter algorithm, for it is mostly intuitive. It would be easier if you PMed me if you would like to contribute an idea.

I don't feel life learning Yau 4, so I was wondering how fast I could get with redux.
 
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I have found the way to switch centers for my system, but I still need it to become a shorter algorithm, for it is mostly intuitive. It would be easier if you PMed me if you would like to contribute an idea.
You're being pretty vague. It would be helpful if you posted a good description of your method.
 
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You're being pretty vague. It would be helpful if you posted a good description of your method.
It is still a WIP, but later, once it is confirmed as a new method, I will post it. I'm sorry, and I'm also making an algorithm right now for the centers, so I may not need help.
 
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It is still a WIP, but later, once it is confirmed as a new method, I will post it. I'm sorry, and I'm also making an algorithm right now for the centers, so I may not need help.
I would suggest that you share the method, before you put too much time into it. Based on your signature, I don't think it will be anything that people haven't already come up with, or work any better than 1 looking a couple block comms.
 
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I would suggest that you share the method, before you put too much time into it. Based on your signature, I don't think it will be anything that people haven't already come up with, or work any better than 1 looking a couple block comms.
True. I'll have to see, because I posted it on the new method thread, asking for help.
 
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I'm sub1 with reduction so yes it is

I tried to learn Yau, Yau is the reason it took me about 9 months to reduce my average from 1 minute to sub-1 minute, it made me dislike 4x4 and while I understand why it may be faster for some, it feels very restrictive (like solving white cross only) maybe it would make me faster if I could be bothered to practice it more though.
 
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I really like the Pochmann-Method for centers, you almost never have to look around the cube, I average about 20-25 seconds without much practice, it's very fast if you use the tips given on the bottom of the page:

http://www.stefan-pochmann.info/spocc/speedsolving/4x4_centers/

For edge-paring, I switched back from 6 edges at a time to 2-pair-method, but I don't think that's faster, it's about the same for me, use what feels better to you. I switched because I want to improve on 5x5 edge-paring at the same time, so it would be nonsense to use different systems on those two cubes.

Good luck, Robin
How do u solve the yellow and white centers at the same time?
 
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How do u solve the yellow and white centers at the same time?
"At the same time" is pretty vague, so let's break that down.

Are you asking about finding something close to the most move-efficient way of solving F2C (first two centres) during inspection? Then the answer is that nobody does that, except when they get ridiculously lucky scrambles (e.g. centre skip).

Are you asking about finding a not-necessarily-efficient solution to F2C during inspection? I'm not sure if anyone actually does this reliably, but if they do, it's usually by solving one face + one bar mentally, then tracking the two remaining pieces and solving those.
 
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There are like three of those; do you mean the Wuque, the Thunderclap 4, the Sail 4, or something else?

Anyway, tighten your cube or turn less aggressively (or do both). Internal pops were incredibly rare on my (nonmagnetic) Wuque even when I had it on loose tensions.
 
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There are like three of those; do you mean the Wuque, the Thunderclap 4, the Sail 4, or something else?

Anyway, tighten your cube or turn less aggressively (or do both). Internal pops were incredibly rare on my (nonmagnetic) Wuque even when I had it on loose tensions.
Qiyi sail.
Good idea, but will that reduce my speed?
 
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Qiyi sail.
Good idea, but will that reduce my speed?
Honestly, that's a pretty old cube and it's probably a good idea to just upgrade to some modern cube (Aosu GTS, Wuque, Thunderclap) instead of trying to make a bad cube slightly less bad by messing with tensions.
 
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