3x3x3 PLL recognition using only two sides

Discussion in 'General Speedcubing Discussion' started by petero2, Aug 3, 2009.

Welcome to the Speedsolving.com. You are currently viewing our boards as a guest which gives you limited access to join discussions and access our other features. By joining our free community of over 30,000 people, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us and we'll help you get started. We look forward to seeing you on the forums!

Already a member? Login to stop seeing this message.
  1. petero2

    petero2 Member

    2
    0
    Aug 3, 2009
    I finally decided to learn PLL recognition using information from only two sides. Since I didn't find any computer help for learning this, I decided to implement it myself. (I know about "Drill Sergeant", which is good for practicing recognition + execution, but not perfect if you only want to practice recognition as efficiently as possible.)

    I decided to use "Anki", http://ichi2.net/anki/, and I have created two "decks". One deck is called "Rubik's cube PLL decision tree" and helps you memorize the decision tree I use for recognition. The other deck is called "Rubik's cube PLL recognition", and lets you practice recognition for all the 288 possible PLL states.

    Example question:
    [​IMG]
    and the corresponding answer:
    [​IMG]

    The images were generated by a quick and dirty python program that I wrote: http://web.telia.com/~u89404340/rubik/pll.py

    In case you don't want to use anki, but are still interested in the decision tree, here is a link to a text description. I hope it is understandable:
    http://web.telia.com/~u89404340/rubik/pll_decision_tree.txt

    I'm sure there are many different ways to create the decision tree, and my way is probably not the best possible way. However, I hope that with enough practice, I will be able to "instantly know" the PLL state without using any concious thinking. When I reach that state, the decision tree will largely become irrelevant.

    I'm not there yet though. My average time with my old recognition method (look at all sides and identify blocks) was about 24s. When using 2-side recognition, my median time is currently about 29s.

    I also have a question. Together with the 2-side recognition, I also stopped doing cube rotations before the PLL. However, in some cases this means I have to do for example "U + alg + U'" instead of "rotation + alg". Any opinion on which is faster? One cube rotation or two U turns?
     
  2. xXdaveXsuperstarXx

    xXdaveXsuperstarXx Member

    176
    0
    Jun 7, 2009
    WCA:
    2009MURR01
    FAIL..... 21 to be exact.
     
  3. (X)

    (X) Member

    523
    0
    Nov 8, 2008
    Oslo, Norway
    WCA:
    2009GLOP01
    YouTube:
    i656ier
    Ehhm...

    He is talking about recognizing from different angles so the AUF is calculated into the number. Now I'm not sure if this number is actually 288, but it's certainly not 21
     
  4. miniGOINGS

    miniGOINGS Member

    3,052
    1
    Feb 27, 2009
    Winnipeg
    WCA:
    2010GOIN01
    I calculated 336 different states.

    EDIT: 340 If you're including solved.
     
    Last edited: Aug 3, 2009
  5. MTGjumper

    MTGjumper Member

    2,213
    0
    Jun 21, 2008
    Bath/Notts
    WCA:
    2008CRAW01
    YouTube:
    MTGjumper

    There's a difference between cases and states. Whilst I don't know the actual number, it's definitely greater than 21 (also, you're forgetting solved, which would make 22 by your logic).
     
  6. petero2

    petero2 Member

    2
    0
    Aug 3, 2009
    There are 4! = 24 ways to permute the corner pieces, and equally many ways to permute the edge pieces. However, because of corner/edge parity, only half of the possible states are reachable without taking the cube apart. This yields 24*24/2 = 288 PLL states.

    However, for recognition, you can immediately cut that down by a factor of 4, by using recognition algorithms that don't use "absolute" colors. That is, you formulate your recognition rules in terms of "relative" colors, for example "if stickers 1,2,3 have one color, stickers 4,5 another color, and sticker 6 a third color, then you have a J permutation".

    Also by using mirror symmetry, you can reduce the number of "recognition cases" even more, perhaps down to about 40 (depending on your decision tree and how you count, I suppose).
     
  7. miniGOINGS

    miniGOINGS Member

    3,052
    1
    Feb 27, 2009
    Winnipeg
    WCA:
    2010GOIN01
    [offtopic]Using only 6 edge pieces, how many possible permutation states are there? Is it 360?[/offtopic]
     
  8. brunson

    brunson Member

    1,124
    0
    Feb 17, 2008
    Westminster, CO
    WCA:
    2008BRUN01
    For your personal amusement:

    For PLL recognition I wrote this: http://brunson.com/drillsergeant/

    Choose "Use only PLLs, No OLLs" and click "Drill", then try to recognize the case without rotating the cube. If you solve cross on white then you probably want to change the color scheme to ywgbro.
     
  9. Mr Cubism

    Mr Cubism Member

    341
    1
    Jan 13, 2009
    Sweden, Växjö
    Here are PLL examples only showing two sides.

    [​IMG]
     
  10. ross mccusker

    ross mccusker Member

    32
    0
    May 1, 2009
    kilmarnock, scotland
    yes there are 21 PLL's however

    I think he ment all the possible places each PLL can lie. a PLL can lie in 4 possible possitions on the top layer there for can be executed from several different angles. think as a cuber he knows that there are only 21 possible pll cases.

    so dont jump in and shout fail just yet!
     
  11. Edmund

    Edmund Member

    799
    0
    Feb 9, 2009
    Malibu, CA
    WCA:
    2008ROTH03
    YouTube:
    somethingcool00
    Im going to learn all these. It should help.
     

Share This Page