Thread starter
#1

Scrambles and data in spoiler:

Statistics for Mon Apr 18 2016 22:53:13 GMT-0400 (Eastern Daylight Time)

Average of 12/12: 15.827

Standard deviation: 2.243

Number of DNFs: 0

Best time: 11.295

Worst time: 23.922

15.513, 15.865, 20.185, 15.849, 14.704, 14.469, 12.967, (23.922), 17.310, 18.677, 12.729, (11.295) = 15.827 ave12

1. 15.513 U2 R' F2 D2 F2 U2 L R2 B2 U B F R' B D' R' U' F2 L2 R

2. 15.865 F' L2 F2 U2 R2 U2 F R2 F' D' R B2 D2 L D' U' R' B2 L F

3. 20.185 L2 F2 D F2 U B2 D2 L2 D' R2 B2 L D' F2 D' L' R' B R' U2

4. 15.849 R2 U' B2 U' F2 D2 F2 D2 B' R' B2 L B D L U' L F' L

5. 14.704 B2 D2 L F2 R F2 R' F2 U2 L' U' L R F2 D B2 F2 D B U

6. 14.469 U2 B' R2 B D2 U2 F R2 D2 B2 U' L2 R2 D' B' L' D2 B2 L' D'

7. 12.967 L2 D L2 B U' L' U2 L2 F R B' D' B2 U2 D' F2 U L2 F2

8. (23.922) U' B2 R U2 R' U L2 F' B R' F2 R2 D2 F2 B' U2 F' R2 F2

9. 17.310 D' L2 B2 U2 B2 D' L2 U B F U F2 D' B' D2 F' L' U R

10. 18.677 R' B U D F2 B' D' F' B2 U' R L2 B2 R2 D2 B U2 L2 U2

11. 12.729 U2 F2 D R2 F2 L2 D F2 D' U2 B2 L U F' U2 B' L2 D2 U' F2

12. (11.295) L2 F2 R' B2 R2 D2 B2 R' B' R D' B' U' F' D U B' R2 F2

Average of 12/12: 15.827

Standard deviation: 2.243

Number of DNFs: 0

Best time: 11.295

Worst time: 23.922

15.513, 15.865, 20.185, 15.849, 14.704, 14.469, 12.967, (23.922), 17.310, 18.677, 12.729, (11.295) = 15.827 ave12

1. 15.513 U2 R' F2 D2 F2 U2 L R2 B2 U B F R' B D' R' U' F2 L2 R

2. 15.865 F' L2 F2 U2 R2 U2 F R2 F' D' R B2 D2 L D' U' R' B2 L F

3. 20.185 L2 F2 D F2 U B2 D2 L2 D' R2 B2 L D' F2 D' L' R' B R' U2

4. 15.849 R2 U' B2 U' F2 D2 F2 D2 B' R' B2 L B D L U' L F' L

5. 14.704 B2 D2 L F2 R F2 R' F2 U2 L' U' L R F2 D B2 F2 D B U

6. 14.469 U2 B' R2 B D2 U2 F R2 D2 B2 U' L2 R2 D' B' L' D2 B2 L' D'

7. 12.967 L2 D L2 B U' L' U2 L2 F R B' D' B2 U2 D' F2 U L2 F2

8. (23.922) U' B2 R U2 R' U L2 F' B R' F2 R2 D2 F2 B' U2 F' R2 F2

9. 17.310 D' L2 B2 U2 B2 D' L2 U B F U F2 D' B' D2 F' L' U R

10. 18.677 R' B U D F2 B' D' F' B2 U' R L2 B2 R2 D2 B U2 L2 U2

11. 12.729 U2 F2 D R2 F2 L2 D F2 D' U2 B2 L U F' U2 B' L2 D2 U' F2

12. (11.295) L2 F2 R' B2 R2 D2 B2 R' B' R D' B' U' F' D U B' R2 F2

I want to preface this with a little something:

Back in 2009, I said something like, "

*in the future, people will be doing 1LLL methods*", and we'd lol at 2 step LL, just like how we talk about wrist turning and suboptimal CF methods from the 1980s.

Now that it's 2016, we have bunches of people doing things like RLS, ZBLL, 1LLL, and so many more! It's totally coming true. o.o

We currently live in the future, so we need to go beyond the future OF the future. 1LLL isn't enough now, we need to LL skip everything. There's no limits, anything is possible.

So yeah, I took a break from studying and got this on video!

I had shaky hands, TONS of pauses and lockups, and my cube isn't great, but I think sub-15 should be doable soon. I've had almost linear progress going from 24->15 sec average with this method in the past 4000+ solves. I've only been doing this around a month, and this method has a lot of potential! I still need to get my algs down really good in my memory.

If you've been to a competition with me lately, I've probably asked your opinion about my new method LOL

This serves as my formal introduction post to the public! Here's a shortened version, which I'm copying from the wiki, which contains much more detail and information:

**ZZ-CT**is a ZZ variant with a unique 2 look LSLL, divided into

**TSLE**and

**TTLL**.

There are a total of 4 steps:

- EOLine
- F2L-1
- TSLE: Insert last edge and orient corners.
*(Tran Style Last Edge - 108 cases)***100% 2-gen** - TTLL: Force an LL skip.
*(Tran-Thompson Last Layer - 72 cases)***33% 2-gen**

**TSLE**inserts the last edge whilst orienting all corners. All states can be solved by a linear combination of

**at most three**R U R', R U' R', or R U2 R' triggers. You just remember which trigger comes after which for all cases. ez pz

**TTLL**forces an LL Skip with only 72 cases (42 if you want to mirror). Easy recognition too!

Statistically, ZZ-CT is bretty gud for sick singles if you like to gamble:

**PLL occurs 20% of the time**(1 out of 5 solves). Leading to a well known algorithm that most cubers already know.(fully solved cube after TSLE) occurs*True*LL skip**1 out of 360 solves**(0.27%), which is multiple orders of magnitude greater than 0.0064% in CFOP(1 out of 15552 solves), and 0.051% in ZZ(1 out of 1944 solves).**2-Gen EVERYTHING occurs 29% of the time**, which is twice as much as ZBLL (15% chance), and sixteen times greater than CFOP (1.8% chance).- Individual TTLL probabilities are similar to OLL. In comparison, the statistics for ZBLL cases are profoundly lower. Some ZBLLs only pop up every few days, meaning that TTLL comparably requires much less practice to execute TTLL than ZBLL.
**TSLE is skipped 1 out of every 405 solves**(0.24%), which adds another level of reduced single times.

If you're curious, Gyroninja and I have been collaborating and will post algorithms soon!

BIG THANKS TO THE FOLLOWING PEOPLE WHO MADE THIS POSSIBLE:

- BLAKE THOMPSON FOR BEING AWESOME

- elrog for inspiration.
- Gyroninja for his contributions to TSLE generating and tabulating algs.
- Phil Yu for morale boost by telling me my method was cool.
- Brest for giving me algorithm guidance and doing some generating for me.
- Sarah Strong and Stachu for making the CLS pictures that I used as reference.

Last edited: May 16, 2016