PCwizCube
Premium Member
Hello Everybody,
I would like to form a good, easy to learn beginner's method (that uses LBL) that I can teach to use in a video tutorial, or if I'm too lazy, just a method to teach to my friends. I have looked at many sources of beginner LBL method tutorials, and here they are:
http://www.speedsolving.com/forum/showthread.php?t=8335
http://www.speedsolving.com/forum/showthread.php?t=3660
http://www.speedsolving.com/forum/showthread.php?t=7756
http://www.youtube.com/watch?v=HsQIoPyfQzM
http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=channel_page
http://www.rubiks.com/Academy/Tyson Video.aspx
http://peter.stillhq.com/jasmine/rubikscubesolution.html
http://www.stanford.edu/~leyanlo/cube_solution.pdf
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/beginner/beginner
http://solvethecube.110mb.com/beginners.html
Here is the method I think is best for most beginners to learn. But that's my opinion. I want to know what you people think is best. I want to hear your ideas. I will list the method and then I will list the method again, explaining in greater detail why I think doing this step this way is best.
Step 1: Cross - Direct solving on U face, no "flower" shape
Step 2: Solve First Layer Corners - Solve on U face, using R' D' R D
Step 3: Solve Second Layer - Turn cube upside down, use F U F U F U' F' U' F' and F' U' F' U' F' U F U F
Step 4: Orient LL Edges - Using one algorithm, F R U R' U' F'
Step 5: Orient LL Corners - Use R' D' R D
Step 6: Permute LL Corners - Use one algorithm, T permutation
Step 7: Permute LL Edges, Use one algorithm, U Perm
Step 1: Cross - Direct solving on U Face, no "flower" shape
Most people teach beginner's the cross on the U face. Some people say that beginner's find solving the cross wit the "flower" shape better, but I think it's unnecessary. I mean, look how Dan Brown teaches the cross on the U face. He teaches it very well and to the point. I think a large majority of beginners can understand how to solve the cross using Dan Brown's explanation (there will always be a few people who don't understand something), so why not just teach how to solve the cross directly?
Step 2: Solve First Layer Corners - Solve on U face, using R' D' R D
I know a lot of people would be against this way of solving the corners on the U face. But think about it. Why do most people teach solving the cross on the U face? Because then the beginners could see where the pieces go after each edge piece is solved. I think most people would agree teaching a beginner how to solve the cross on the D face would be harder than solving the cross on the U face. Well can't you apply the same idea to first layer corners?
Also, if you taught someone how to solve the corners on the D face, there would be a problem. You would have tell them where the corner piece belongs when it's solved. When it's solved one color of the corner piece would be on the D layer. But unless you show them the D side, the person wouldn't see where the corner piece belongs. Even if you tell where the corner belongs by the three center pieces, you would still have to show them the D side. I've tried teaching people solving the corners this way and every time they have a hard time understand where the corner belongs when it's solved.
Step 3: Solve Second Layer - Turn cube upside down, use F U F U F U' F' U' F' and F' U' F' U' F' U F U F
This is pretty much R U R U R U' R' U' R' and R' U' R' U' R' U R U R but just done on the front face. I think putting the edge you want to solve on the right side gets confusing with "shooting" to the fton and back sides. Even if you do the RU alg's mirror in the L face it still gets confusing because you have to deal with cube rotations. If you just do it on the front face and "shoot" to the right or left edge slot, I think it's much easier. Of course you can use U R U' R' U' F' U F and the other algorithm for the left side but in my opinion, it's hard to remember. Even though the FU algorithm might be slow, this is made for the beginner to be able to solve the cube, not for speed.
Step 4: Orient LL Edges - Using one algorithm, F R U R' U' F
I think this is pretty straightforward. I only use one algorithm because all for 4 edges pieces can be solved in one algorithm and you want to try to give beginners the least amount of algorithms to memorize.
Step 5: Orient LL Corners - Use R' D' R D
Like solving the first layer corners, I think many people would be against orienting the corners using R' D' R D. But, I have a reason for choosing this. I think sune and anti-sune or just sune itself is too confusing for a large majoritiy of beginners. You have to teach them that you have to get one of the 7 corner OLLs to sune or anti-sune and then you have to tell them how the corner orientation is turned clockwise and... it's just too confusing for MOST beginners. Even if you apply "rules" like Arnaud Van Galen does in his tutorial, I think still think it's too much information for most beginners to remember. R' D' R D is very simple and even though it's slow, remember that this is just a beginner method. This is orienting the corners so it could be easy to switch to Fridrich or Petrus last layer.
Step 6: Permute LL Corners - Use one algorithm, T permutation
I pick T permutation because for most of the As, they require cube rotations. You could tell beginners to solve the A permutation by using the F and B sides but I think turning the B side could be a little confusing. Maybe Js or Rs are better but I think T is pretty good. Also if there is no two corners that have the same color on the same side, I would teach the beginners to just do the T permutation from any side that isn't the top or bottom face. I don't add another algorithm because it's not necessary, and it's more common to have the two corners on the same side appear then the other corner case.
Step 7: Permute LL Edges, Use one algorithm, U Perm
I think using U perms are good enough for this step. Just tell them to find a solved side (not including top or bottom) and put that solved side in the front or back to perform the U perm. And if there is no solved side then just do the U perm from any side and it should turn into the U perm case. I think one U perm algorithm is enough for this.
I heard people talking about using sune and its mirror to solve edges. I tried it out with AUF but I don't really understand how to do it. Can someone tell me? It might be better than the U perms.
Thanks for taking the time to read this long post. If you have a better idea for a step or something like that I would like to hear! Be sure to have reasons though.
I would like to form a good, easy to learn beginner's method (that uses LBL) that I can teach to use in a video tutorial, or if I'm too lazy, just a method to teach to my friends. I have looked at many sources of beginner LBL method tutorials, and here they are:
http://www.speedsolving.com/forum/showthread.php?t=8335
http://www.speedsolving.com/forum/showthread.php?t=3660
http://www.speedsolving.com/forum/showthread.php?t=7756
http://www.youtube.com/watch?v=HsQIoPyfQzM
http://www.youtube.com/watch?v=ofZFUgaxlTQ&feature=channel_page
http://www.rubiks.com/Academy/Tyson Video.aspx
http://peter.stillhq.com/jasmine/rubikscubesolution.html
http://www.stanford.edu/~leyanlo/cube_solution.pdf
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/beginner/beginner
http://solvethecube.110mb.com/beginners.html
Here is the method I think is best for most beginners to learn. But that's my opinion. I want to know what you people think is best. I want to hear your ideas. I will list the method and then I will list the method again, explaining in greater detail why I think doing this step this way is best.
Step 1: Cross - Direct solving on U face, no "flower" shape
Step 2: Solve First Layer Corners - Solve on U face, using R' D' R D
Step 3: Solve Second Layer - Turn cube upside down, use F U F U F U' F' U' F' and F' U' F' U' F' U F U F
Step 4: Orient LL Edges - Using one algorithm, F R U R' U' F'
Step 5: Orient LL Corners - Use R' D' R D
Step 6: Permute LL Corners - Use one algorithm, T permutation
Step 7: Permute LL Edges, Use one algorithm, U Perm
Step 1: Cross - Direct solving on U Face, no "flower" shape
Most people teach beginner's the cross on the U face. Some people say that beginner's find solving the cross wit the "flower" shape better, but I think it's unnecessary. I mean, look how Dan Brown teaches the cross on the U face. He teaches it very well and to the point. I think a large majority of beginners can understand how to solve the cross using Dan Brown's explanation (there will always be a few people who don't understand something), so why not just teach how to solve the cross directly?
Step 2: Solve First Layer Corners - Solve on U face, using R' D' R D
I know a lot of people would be against this way of solving the corners on the U face. But think about it. Why do most people teach solving the cross on the U face? Because then the beginners could see where the pieces go after each edge piece is solved. I think most people would agree teaching a beginner how to solve the cross on the D face would be harder than solving the cross on the U face. Well can't you apply the same idea to first layer corners?
Also, if you taught someone how to solve the corners on the D face, there would be a problem. You would have tell them where the corner piece belongs when it's solved. When it's solved one color of the corner piece would be on the D layer. But unless you show them the D side, the person wouldn't see where the corner piece belongs. Even if you tell where the corner belongs by the three center pieces, you would still have to show them the D side. I've tried teaching people solving the corners this way and every time they have a hard time understand where the corner belongs when it's solved.
Step 3: Solve Second Layer - Turn cube upside down, use F U F U F U' F' U' F' and F' U' F' U' F' U F U F
This is pretty much R U R U R U' R' U' R' and R' U' R' U' R' U R U R but just done on the front face. I think putting the edge you want to solve on the right side gets confusing with "shooting" to the fton and back sides. Even if you do the RU alg's mirror in the L face it still gets confusing because you have to deal with cube rotations. If you just do it on the front face and "shoot" to the right or left edge slot, I think it's much easier. Of course you can use U R U' R' U' F' U F and the other algorithm for the left side but in my opinion, it's hard to remember. Even though the FU algorithm might be slow, this is made for the beginner to be able to solve the cube, not for speed.
Step 4: Orient LL Edges - Using one algorithm, F R U R' U' F
I think this is pretty straightforward. I only use one algorithm because all for 4 edges pieces can be solved in one algorithm and you want to try to give beginners the least amount of algorithms to memorize.
Step 5: Orient LL Corners - Use R' D' R D
Like solving the first layer corners, I think many people would be against orienting the corners using R' D' R D. But, I have a reason for choosing this. I think sune and anti-sune or just sune itself is too confusing for a large majoritiy of beginners. You have to teach them that you have to get one of the 7 corner OLLs to sune or anti-sune and then you have to tell them how the corner orientation is turned clockwise and... it's just too confusing for MOST beginners. Even if you apply "rules" like Arnaud Van Galen does in his tutorial, I think still think it's too much information for most beginners to remember. R' D' R D is very simple and even though it's slow, remember that this is just a beginner method. This is orienting the corners so it could be easy to switch to Fridrich or Petrus last layer.
Step 6: Permute LL Corners - Use one algorithm, T permutation
I pick T permutation because for most of the As, they require cube rotations. You could tell beginners to solve the A permutation by using the F and B sides but I think turning the B side could be a little confusing. Maybe Js or Rs are better but I think T is pretty good. Also if there is no two corners that have the same color on the same side, I would teach the beginners to just do the T permutation from any side that isn't the top or bottom face. I don't add another algorithm because it's not necessary, and it's more common to have the two corners on the same side appear then the other corner case.
Step 7: Permute LL Edges, Use one algorithm, U Perm
I think using U perms are good enough for this step. Just tell them to find a solved side (not including top or bottom) and put that solved side in the front or back to perform the U perm. And if there is no solved side then just do the U perm from any side and it should turn into the U perm case. I think one U perm algorithm is enough for this.
I heard people talking about using sune and its mirror to solve edges. I tried it out with AUF but I don't really understand how to do it. Can someone tell me? It might be better than the U perms.
Thanks for taking the time to read this long post. If you have a better idea for a step or something like that I would like to hear! Be sure to have reasons though.
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