mDiPalma
Member
- Joined
- Jul 12, 2011
- Messages
- 1,534
slow method:.
i used to experiment with a method I called something like EODB (you can probably find it if you look hard enough). basically you solve EO and the DB edge in the first step (easier than EOLine)
then u solve F2L with R U L F2 moves (more efficient because you can use F2 sometimes) (but it sucks because sometimes the pieces you need get stuck in DF) (but u can get around that by solving a U-layer pieces to the DF slot during the first step. #nbd)
then u solve COLL like usual. the movecount might be less because you have some random lil piece in DF.
then u solve EP5 with Athefre's alg set (which has since disappeared off the face of the interwebs, but if u search hard enough u can probably find it because I posted it like 10 times to this forum. i think he used photobucket or something)
tl;dr it's the same thing as urs with more blockbuilding and less omg-i-cant-see-whats-going-on and fewer moves.