NevinsCPH
Member
I do [D ; [R' F' R2 F R , U2]. I don't think there's anything better.
Whoa, I tried looking at how pieces go and this is so amazing! Thanks !
Somehow quite difficult to track pieces too. XD
I do [D ; [R' F' R2 F R , U2]. I don't think there's anything better.
Noah, is there any 'intuitive' case for UBL > DLF > URF? All I can come up with is just setup > caltech > setup.
Whoa, I tried looking at how pieces go and this is so amazing! Thanks !
Somehow quite difficult to track pieces too. XD
And if you want to insert UFR into DFR do R2' U R2 U' R2' =D
These video's are nothing like what I thought they would be. You are doing a great job explaining things for people who start from OP, but there are also some things I would have liked to have known earlier or some extra hints/tricks that could help someone's "happy hunting" which could be helpfull. We can talk at LSC about that stuff. Also, you said you were not going to try to show a bunch of particular algs, but you mentioned the 5 move inserts a bunch of times. I have never used a 5 move insert and I know they are only needed if you want an optimal per special which your 5 movers don't do anyway. Have you tried doing cases without them with things like L' U'R2U' L UR2U' L' U2L?
I'll just pedantically notice that it is wrong that every sticker is interchangeable with either UBL or DFR. Contrary instance - LUF.
In fact, these stickers DFR, FRD, RDF are basically the same. There are the same amount of stickers that are interchangeable with everyone of these. Every alg UBL>DFR>* is a rotation of another alg UBL>FRD>* and a rotation of UBL>RDF>*.
Ummm.... Noah, I thought you will make a more detailed corners tutorial, like, different cases (A9, cyclic shifts, columns, per specials - and how to distinguish them). You won't do it, right?
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