ThomasJE
Premium Member
Everyone who solves the Pyraminx knows the R, L, U and B for wide turns and r, l, u and b for the tips. But, many solves include rotations. If we ever get a version of alg.garron for pyraminx for reconstructions, how will we show rotations?. Some ideas suggested were to use oR to say a rotation (orientation) clockwise around the R turn or to put the rotation in brackets (e.g. (R)) to denote a rotation like an R turn. The only problem with this is that brackets are usually used to show moves that are done at the same time and this often happens with tips. Also, some people turn a face rather than around a point. How would we show this? One idea suggested was to have Rw for a clockwise face turn of the face opposite the R point.
Let's have one notation set for Pyraminx that covers everything here. In a nutshell, what I am proposing is:
Here are two example solves (with red as F and blue as D) showing the notation like this:
B' U' R' L' // X-Cross
oU' R U' R' // 2nd edge
oU L' U L // 3rd edge
U' L U R U' R' L' // LL
u' r l' b // Tips
Scramble: r b u' L R' U B' R U L' R' L' U' B' U
oB // Inspection
U R' L R' // XX-Cross
oL L' U' L // 3rd edge
oU R' L R L' U L' U' L // LL
u' r' oU r // Tips
Let's have one notation set for Pyraminx that covers everything here. In a nutshell, what I am proposing is:
- Keep the R, L, U and B for wide turns and r, l, u and b for the tips
- Add symbols for rotations (I would suggest having the oR for a rotation (orientation) clockwise around the R point)
- Add symbols for face turns (I would suggest the Rw for a clockwise face turn of the face opposite the R point idea)
Here are two example solves (with red as F and blue as D) showing the notation like this:
- L, R, U, B, l, r, u and b as usual
- oL, oR, oU and oB for rotations
- Rw, Lw, Fw and Dw for face turns (although the example solves don't contain these, if someone uses a method that has face turns, could they give an example solve please)
B' U' R' L' // X-Cross
oU' R U' R' // 2nd edge
oU L' U L // 3rd edge
U' L U R U' R' L' // LL
u' r l' b // Tips
Scramble: r b u' L R' U B' R U L' R' L' U' B' U
oB // Inspection
U R' L R' // XX-Cross
oL L' U' L // 3rd edge
oU R' L R L' U L' U' L // LL
u' r' oU r // Tips
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