Thank you a ton for the OH oll! I have been looking for GOOD ones for a long time. Now I have found them.
3x3 1/5/12/50/100-7.94, 9.70, 10.78, 11.48, 11.74/ 3x3 OH 1/5/12- 9.95, 15.92, 17.16/ 4x4 33.11!!!/ 5x5 1:14/ 6x6 2:36/ 7x7 4:19/sq1- 18/mega 1:13
Things seem to be going much better. I'll be working on adding videos soon. I need to figure out my tripod situation how and where I'll mount a camera and at what angle.
On a side note, I've finished the beginner pages, OH OLL and OH PLL pages, 2H OLL and 2H PLL pages, COLL, WV, 2x2 Ortega, Team BLD codes, and moved recognition for OLL and PLL to separate pages to keep those alg pages a bit cleaner.
I've also finally published my method for Pyraminx.
I also just about finished the pages on 4x4 Reduction (I'm certainly no authority on big cubes--those pages are for beginner/intermediate solvers).
Most of the printable pages are out of date, but I'm working on that. It will be easier to keep those up to date because I've been putting all of the algs into a variables.php file and recalling them that way. Therefore, I don't have to manually update individual algs on the printable page--just re-save the printable page as a .pdf.
Updated the printable pages and added the VHLS page.
In addition to WV I decided I also want to learn the COLL algs. Bob, what's going on with you sune/anti-sune algs? You list the alg with an explanation of how you execute/recognize it, but then say in the title paragraph that you just apply sune/anti-sune and then the PLL. Are you listing the algs for people who want to learn them, but find it faster to not use COLL?
3x3 PBs: Single 10.74 (L) 11.03(NL) / Ao5 14.21 / Ao12 15.76 | 1x1 0.22
a bit off topic but i actually came up with that pyraminx method all by myself intuitively and i get sub-10 solves with it