# Thread: The BLD "Example Solve" Game!

1. Next: R' B2 L2 R' F D' B F' D U2 R D2 F L D R D B2 D2 L' D' U' B L R'
Now I'll do multi-bld style, which is not orienting corners.

Corners
UBL - UFL - RDB: L' D L, U, L' D' L, U' (8)
UBL - DFL - UFR: D (R' F R F')*3 U2 (R' F R F')*3 U2 D' (28)
UBL - DFR - BLD: R2 (U2, R' D2 R, U', R' D2 R, U') R2 (11)

Edges
UF - LB - UL: U' L (R U' R U R U R U' R' U' R2) L' U (15)
UF - RF - DR: D' x U' (R' U R' U' R' U' R' U R U R2) U x' D (15)
UF - FD - FL: U' Lw' (R2 U R U R' U' R' U' R' U R') Lw U (15)
UF - DL - BU: L2 B' R' (R2 U R U R' U' R' U' R' U R') R B L2 (17)

Parity:
F (U' R' U L' U2 R U' L R' U L' U2 R U' L) F' (17)
M U M' U2 M U M' (7)

Fix orientations:
y (L' U' L U' L' U2 L, R U R' U R U2 R') y' (14)
B M' U M' U M' U2 M U M U M U2 B' (14)

Total: 161 STM

Next: D2 L2 D' R2 B2 D2 F2 D' L2 D U' B D U2 R' F2 D2 R D' B2 L2

2. Scramble: D2 L2 D' R2 B2 D2 F2 D' L2 D U' B D U2 R' F2 D2 R D' B2 L2

buffers: ULB/UB
method: 3-cycles
memo: images

Edges
BL-UL: L2 U L U L U'L'U'L'U'L
DB-UF: M U2 M' U2
UR-FR: R'U'R'U'R'U R U R U
RB-DF: M2 R B'R'B M2 B'R B R'
DR-LF: D'B L2 B'M2 B L2 B'M2 D
DL-UL: D M2 D'L2 D M2 D'L2

Corners
DFR-URF: (R2 D'R2 D R2 U2)x2
UBR-LFD: y' U L'D2 L U'L D2 L y
LDB-DRB: z' R'U R'D2 R U'R'D2 R2 z
UFL: L U2 L'U'L U2 R'U L'U'R

execution: 30.04
moves: 93 (htm)
tps: 3.1

next scramble:
D' L2 D U' B D U2 R' F2 D2 R D' B2 L2 D2 L2 D' R2 B2 D2 F2 D' L2 D U'

PS: does anyone else use UB as his buffer?

3. Scramble: D' L2 D U' B D U2 R' F2 D2 R D' B2 L2 D2 L2 D' R2 B2 D2 F2 D' L2 D U'
Orient: x2

Corners:
F' [U', L D2 L'] F
y [U', R D2 R'] y'
y' [U', R' D R] y
F [U', L D2 L'] F'
R' (x R' U R' D2 R U' R' D2 R2 x') R

Edges:
U2 L2 U M2 U' L2 U M2 U
M2 B' R2 B M2 B' R2 B
(U2 M' U2 M')*2
U M2 U' L' U M2 U' L
R' B M2 B' R B M2 B'
B' ((U' M')*3 U' M (U' M')*3 U' M) B

Would probably do most of this in a solve, might not have seen some of the corner comms quickly though - would've just OP'd them.

4. Random scramble from cTimer:

U D R2 F2 B2 L2 U' F' D' L' B' D2 B2 L F' L2 F L' D2 U F B2 U B U2

Method: TuRBo to freestyle

Memo:

edges - (HeN RImuje Drske) (FU~~) (ZoKi) (PLl)
corners - OSOBa PC (visual UBL)

corners:

URB - LBD - BRD :: L D' F' (B' R' F' R B R' F R) F D L'
URB - LDF - DRF :: F R' D R (y2 A perm) R' D' R F'
L' y Tperm y' L
y' T perm
flip UBR and UBL

edges:

R L2 U' (RUR'U'.. oll) U L2 R'
R' B' L (l U'.. oll mirror) L' B R
U M D2 M' U' M D2 M'
D R2 Uperm R2 D'
B M2 B' L' B M2 B' L
L' R2 Uperm R2 L
U' D2 L2 Tperm L2 D2 U

Comment:

Normal corners. Awful edges!! 4 cycles! with weird parity fix. :P
Overall: disgusting scramble.

5. cTimer scramble (yellow top, blue front), M2/freestyle(comms)

U' B' F L' D2 F R' D2 F U' F' B2 D F2 L R' B R2 D R2 F' R U' D B'

Memo edges:
( UJTI NooB KisS ) ( PiSa ) (visual FL flip)

Memo corners:
UVSAB (sound)

Corner solve:

R2 (R' D' R D' R' D' R U' R' D R D' R' D R U) R2 - twisting corners that were flipped wrongly (18/18)

U - L' U2 L - D' - L' U2 L - D - U' (10/28)

D F2 ( y' x R2 D2 R U R' D2 R U' R x' ) F2 D'

Edge solve:

R'URU' M2 UR'U'R (9/37)
UR'U' M2 URU' (7/44)
xULU' M2 UL'U'x' (7/51)
U R' U' l U' RU M2 U' R' U R' x U R U' (15/66)
xUL'U' M2 ULU' (7/73)
U'R2U M2 U'R2Ux' (7/80)
U'LU M2 UL'U' (7/87)
UR2U' M2 UR2U' (7/94)

parity fix: D'L2D M2 D'L2D (7/101)
Y perm: F R U' R' U' R U R' F' R U R' U' R' F R F' (17/118)

Oh my God, huge movecount. O_O
Memo: xx sec, Solve yy sec. (will add after I try this solve tomorrow)

6. Scramble: B' L2 B D2 B' F2 R2 U2 B2 F' D' F' L R2 U L' B U2 L F

Memo corners: first sentence (LI RE) second sentence (ZM)

Memo edges: the first four (visual) the other with audio loop (MOAY) (TJRC)

Edge solve:
DF-LD-UB x' U L U' M2 U L' U' M2 (8/8)
LF-LB U L2 U' M2 U L2 U' L U L' U' M2 U L U' L' (16/24)
FR-RU x U R U' M2 U R' U' x' U' R U M2 U' R' U (14/38)
LU-BD M U L' U' M U L U' M2 (9/47)
UF-BR x U2 M' U2 M' U R' U' M2 U R U' (12/59)
RD-LD x' U' R' U M2 U' R U2 L' U' M2 U L U' x (13/72)

Corner solve:
UBR-LBU-FDL D' U R U' L U R' U' L' D (10/82)
BDL-RFD F' R' D2 R U R' D2 R U' F (10/92)
DBR-LFU y L' (U R U' R')x3 D2 (U R U' R')x3 D2 L (28/120)

7. ## eXample solve

Scramble
L' B L' U2 D' L2 B D R2 U B2 D' R' F2 L B' F L2 D U F2 R D B D

Edge memo:
HOly EPic DataBase AZimut T JK

Corner memo:
END RQS (sound)

Corner solve:
R U B' D2 B U' B' D2 B R' (10/10)
L y' R U R' D2 R U' R' D2 y L' (10/20)
U2 y' R2 U' R2 U R2 D2 R2 U' R2 U R2 D2 y U2 (14/34)

Edge solve:
R U' R' E R U R' E' (8/42)
D M' U2 M D2 M' U2 M D (9/51)
x' U' F' R' F M' F' R F M U x (10/61)
L (M U' M' U2 M U' M') L' (9/70)
L U' L' U (U2 M U2 M') U' L U L' (12/82)
R' U' ( R U R' U' M' U R U' r') U R (13/95)

** cube solved **

Everything can be seen on: alg.garron.us.

8. Scramble:R B F2 L2 U' D F2 B L2 R B L' B2 U D2 L' F' L2 U2 R' L' U L2 D L'

Memorization
EDGES kf di th px mu qp (letter pair images)
[KFC] falls on a pile of [Dice]
[Thor] with a [Pickaxe]
[Mule] eating a pile of [Quarter Pounders]

Corners ej it vm (audio loop)
(flip memorized visually)

Corners
y R2DR’U2RD’R’U2R’ y’ (9) TuRBO
L’xU’L2U’R2UL2U’R2U2Lx’ (20) TuRBo
Ux’(U’L’U R2 U’ L U R2) xU’ (30) Setup to 3OP

F’(R U2 R' U' R U' R') (L' U2 L U L' U L) F (46) Pure CO

Edges
U’LU M’ U’L’U M (8)
U’L’(MUM’U2MUM’) LU (19)
L2 (SR’FRS’R’F’R) L2 (29)
U’z’(RU’RURURU’R’U’R2) zU (42)
U2x’(RUR’U’M’URU’r’)xU2 (52)
L’U’RUM’U’R’Ul (59)

46+59=105 moves

Next: U F D L2 B L U' R L F B D R2 B2 U' L U' F R L2 U2 B' L D' L2

9. Scramble:
U F D L2 B L U' R L F B D R2 B2 U' L U' F R L2 U2 B' L D' L2
(by A Leman)

Edge memo:
BIShK NLHA FJC
(sound-only because it's easy)

Corner memo:
IFCN OH
(sound)

Corner solve:
L' D L U' L' D' L U (8/8)
U L' D2 L U' L' D2 L (8/16)
U z y' R' D2 R U' R' D2 R U y z' U' (10/26)

Edge solve:
U R' U' R x' U' R U M2 U' R' U R' x U R U' (15/41)
F E R U R' E' R U' R' F' M2 (11/52)
U' L U M2 U' L' U (7/59)
x' U L' U' M2 U L U' x (7/66)

R' U R U' M2 U R' U' R (9/75)
x' U L U' M2 U L' U' x (7/82)
U' L' U M2 U' L U (7/89)
U R U' M2 U R' U' (7/96)
x' U' R U M2 U' R' U (7/103)

U' R' U M2 U' R U x (7/110)
U2 M' U2 M' (4/114)
U R' U' M2 U R U' (7/121)
x' U' R' U M2 U' R U x (7/128)

Parity fix:
D' L2 D M2 D' L2 D (7/135)
R' F' U2 (R U2 R' U' R U2 L' U R' U' L) U2 F R (17/152)

* cube solved *
(comment: huge movecount : P)

You can see the solve on alg.garron.

- - - - - - - - - - - -

Next: B' L2 D' L2 F U2 D L' U' L2 B U2 R2 F2 R2 F2 U2 R2 U2

10. Originally Posted by AbstractAlg
Next: B' L2 D' L2 F U2 D L' U' L2 B U2 R2 F2 R2 F2 U2 R2 U2
Method:freestyle with UBR/UF buffers

Memo I have decided to try to stop using images for normal 3BLD
Edges: eww liquid silicon hive dip(ewlshvdp)
Corners: Find Jacks VP governers ID.(fjvpgid)

Corners
BLB’ R BL’B’ R’ (8)
R2 BL2B’ R2 BL2B’ (16)
D’ [R2DR2D’R2U2]x2 D (30)
L’(RF’R B’ R’FR B) L (40)

Edges
MD’M’ U2 MDM’ U2 (8)
M’ ULU’ M UL’U’ (16)
D UL’U’ M’ ULU’ M D’ (26)
x’ URU’ M2 UR’U’ x M2 (34)
Ry’(rUR’U’MURU’R’)y (44)

Parity UR’F’RUR’U’R’FR2U’R’U’(13)

Total 40+44+13=97 Moves

I was in the zone for this solve, and by that I mean I’m blindsolving because I’m too tired to keep my eyes open.

Next: U2 D2 R2 F2 L2 U2 L' U' L2 F' U D B' L' D' F D' F U' D R2 L2 U' L2 U