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web based simple timer

ThomasJE

Premium Member
Joined
Dec 31, 2011
Messages
1,791
Location
England
YouTube
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Maybe have a visualiation of the scrambles, and have the timer start when you let go of the spacebar, instead of it starting when you initally when you press the space bar.
 

pdilla

Member
Joined
Apr 22, 2009
Messages
811
Location
Salem, Oregon
Sometimes the last digit freaks out and changes. I got 9, 2, and 4. And I agree with Louis, the redundant moves and cancellations are a strange sight. But all in all, I really enjoy the look of this timer. It's simple yet modern.
 

Carson

Premium Member
Joined
Feb 1, 2008
Messages
1,285
Location
Somerset, Kentucky, United States
WCA
2008PENT01
I love that its very simple. Three things:
1) As was mentioned above, the timer should start on release of a key instead of when it is pressed.
2) It would look somewhat nicer if the time was always displayed in the format xx:xx.xxx, i.e, keep the placeholders.
3) As mentioned above, your scrambles produce moves such as L R L. There is more than one way to fix this, but one of the simplest approaches is to break the cube into three axes. (plural for axis... not the weapons) L and R will be one axis, as are U, D and F, B. If you ensure that no letters (RLUDFB) are repeated, and also that there are no more than two consecutive moves of an axis, you will eliminate the double turns.
 
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