Which is most widely used.
So that it goes in a flow.
Can use send me the link please.
I'm not getting on YouTube.
Use Yau or Hoya!Hello, so I am sub 1:40 on 4x4 after doing 50 solves. So uh want to get sub 1
My centers take 18 seconds. My edges take 45 seconds (freeslice edge pairing). My 3x3 stage is about 25-35 seconds If parities.
So how can I get faster?
Hello, so I am sub 1:40 on 4x4 after doing 50 solves. So uh want to get sub 1
My centers take 18 seconds. My edges take 45 seconds (freeslice edge pairing). My 3x3 stage is about 25-35 seconds If parities.
So how can I get faster?
Quote:"My centers take 18 seconds. My edges take 45 seconds"
You've obviously got the speed (based on your 3x3x3 stage times) so you should be aiming for 10 - 15 secs for centres, which includes improving your inspection phase. And edge-pairing is typically only 35-40 turns, so just practicing loads should get that down below 25 secs. If you've read Chris Hardwicks 4x4x4 guide, you will see that's the pace he was at: 35 secs reduction, 25 for the 3x3x3 stage.
If you use Yau or Hoya, that breaks your cross, you have to do U(') R2 to restore, and its less ergonomic with those double moves. Given that flipping an edge is fast, I prefer to flip, slice, flip. It's personal preference of course.He flips a dedge, does a slice, flips again and slices back. It seems easier to do R2 to put them diagonally, then (dD)2, flip the dedge, (dD)2 to finish.
Oh, I though he was asking how to get faster, in which case my advice would echo several others here, and that is to forget plain reduction and look at Yau or Hoya. They are both forms of reduction anyway, aimed at making it easier and/or more efficient.True, my comments were specifically about plain reduction (which Chris used in his guide) as that was what OLLiver was asking about.
True, my comments were specifically about plain reduction (which Chris used in his guide) as that was what OLLiver was asking about. Chris does say he generally avoids diagonal pairing ( ie. ones needing (dD)2 moves) and I can see why. But this particular two-dedge solve is more likely to be the last two dedges, where issues like checking that other edge-pieces aren't in awkward slots etc don't occur.
It's probably worth OLLiver practicing plain reduction a bit more (he's not done many solves), just to improve his basic skills, then apply them to more modern methods like Yau.
Yau only advantage is that you complete cross first right? I have tried yau and It kinda bleh. can reduction be sub 45 relatively easily?
Yau only advantage is that you complete cross first right? I have tried yau and It kinda bleh. can reduction be sub 45 relatively easily?
Try Hoya! It was easier for me to switch to than Yau. It has great lookahead and it can be really fastYau only advantage is that you complete cross first right? I have tried yau and It kinda bleh. can reduction be sub 45 relatively easily?
Yau only advantage is that you complete cross first right? I have tried yau and It kinda bleh. can reduction be sub 45 relatively easily?
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