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The 2x2x2 "Example Solve" Game!

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
Scramble: F2 R' U R2 F' R' F2 U2
U' R * U R2 F' U' F // AB3C
Insert at *: R' B2 R F2 R' B2 R F2 // 2 Moves cancelled

Solution: U' B2 R F2 R' B2 R F2 U R2 F' U' F // 13 HTM meh

Next: F2 R U' R U2 F' R F2 U' R
 

ch_ts

Member
Joined
Apr 25, 2008
Messages
251
Ha, I beat Insertion Finder! It looks like it doesn't try commutators using sledgehammer, the best it did using this skeleton was 12 moves.

U [U' B U B', L'] L' U' L' U2 L2 = B U B' L' B U' B' L' U2 L2

Next: U2 F R U R2 U2 F2 U' R'
 

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
Scramble: U2 F R U R2 U2 F2 U' R'

On inverse: U' F' // Face
U R U R' F' R U R' U' R U R' U //EG 1

Solution: U' R U' R' U R U' R' F R U' R' U' F U'

Next: U2 R' F U R2 U F U F'
 

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
As soon as soeone makes a 2x2 FMC thread then sure. Until then, how is what I'm doing making this thread less enjoyable for anyone?
 

ch_ts

Member
Joined
Apr 25, 2008
Messages
251
I don't think it's a requirement that you must use speedsolving methods only.
 

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
Scramble: U R2 F' R' F2 U R U R'
On inverse: R F U' F R // AB3E

Skeleton: R' * F' U F' R'
Insert at *: F2 R U' R2 U R' F' R2 F' // 1 Move cancelled.....meh

Solution: R' F2 R U' R2 U R' F' R2 F2 U F' R' // 13 Moves.....mehhhhhhhhhhhhhhhhhhhhhhhh

Next: F2 R' U R2 U' F R F R U' F
 

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
Scramble: F' U R' U' R2 U' R U F2

Inverse: R' U2 R F2 R2 U' // AB3C

Skeleton: U * R2 F2 R' U2 R

Insert at *: U F R' F' R F' U' F // 1 move cancelled

Solution: U2 F R' F' R F' U' F R2 F2 R' U2 R // 13 moves again

Next: U2 R' F R U R2 F' U R2 F'
 

Montykins

Member
Joined
Oct 9, 2014
Messages
16
WCA
2014WAIN01
F' R F' R U // AB3C
insert at start: F' U2 F R' F' U2 F U

Solution: F' U2 F R' F' U2 F U F' R F' R U

Next: F' U2 R' F R U R2 F' U R2
 
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