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Case Trainer

Zarxrax

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Joined
Jan 7, 2009
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Here is a small windows app to help you practice case recognition and algorithms.

It works similarly to several other apps out there: it gives you a scramble which you perform, then you look down at your cube to see what the case is, and you solve it.

The difference with my program is that this one lets you fully customize the cases that appear. It's not limited to just PLLs or last layer cases. In fact, I created it mainly to help myself learn cases for the 2x2x2 cube.

The cases that it generates are taken from a list of algorithms in the file algs.txt.
The program expects 1 algorithm per line.

The "solution" algorithm that it displays is simply the same algorithm that it reads from the list.
CaseTrainer 1.5
 
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Zarxrax

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Jan 7, 2009
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1,282
Location
North Carolina
I have released a new version with the following changes:

- It wont display the same case twice in a row (as long as you have more than 1 case in the list)
- You can comment out lines in algs.txt using a semicolon. (this only works at the beginning of a line)

I'm currently using this with a fair bit of success to train OLL recognition.
 
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Zarxrax

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Jan 7, 2009
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Version 1.2
- Fixed bug with some M and S cases.
- Alg list can now contain empty lines (can help with organizing your list to make it look nicer)
 

Zarxrax

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Jan 7, 2009
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Version 1.3
- Made the algorithm text slightly larger
- Added a "drill" feature, which will display every algorithm once. This is useful to ensure that you practice every case.
 

Zarxrax

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Jan 7, 2009
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Its been a while, but I made a few new changes to this app.
Version 1.4
- fixes a bug in the drill feature which caused it to always skip 1 algorithm,
- introduces the ability to have different text files containing algorithms, and choose the one you want to load.
 

Zarxrax

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Jan 7, 2009
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Hmmm... hard to believe that has slipped by me all of this time. I guess I don't really use x rotations in most of my algs.
I'll have to check into this a bit further. At first glance, my code seems to be correct, so I'm not really sure where the problem is coming from.
 

Zarxrax

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Jan 7, 2009
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North Carolina
Hmmm, ok I think I see where the problem may lie.
If you have a rotation at the BEGINNING of an alg, then the AUF that gets added at the end will screw up the setup.
If there is more to it than this, please let me know and I will investigate further.

Also keep in mind that the setup may have a y rotation embedded in the moves, which is designed to disguise the algorithm to prevent you from guessing it while you scramble.
 

Dennis

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Apr 23, 2006
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Dösjebro, Sweden
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F (R U R' U) y' (R' U2) x (R' U R U') x' generates the setup x U L' U' L x' U2 L y U' L U' L' B' U
x' (R U') (R' U) y' (R U R' U') generates the setup U L U' y U' L U L' x U'
(L U) x (L U' L' U) x' (U' L') generates the setup F U x U' F U F' x' U' F' U2
 

Zarxrax

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Jan 7, 2009
Messages
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Location
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Ok, version 1.5 has fixed the problem with rotations.

Thanks for the report. I guess I rarely use rotations in my algs, as I had managed to learn all of OLL without ever running into this problem :p
 
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