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Lid

Member
Joined
Jul 8, 2008
Messages
909
Location
Sweden
WCA
2008LIDS01
Does anyoe have a short squar 1 partity alg that works and isn't (5,2) and for example 2 you can only do 3
These are are the shortest parity EP-algs that I have that doesn't have any 5's in it:

Z/op: / (3,3) / (1,0) / (-2,4) / (2,-4) / (0,4) / (2,2) / (-3,0) / (-3,-3) / (-3,0) [9|23]
op/Z: / (-3,-3) / (0,-1) / (-4,2) / (4,-2) / (-4,0) / (-2,-2) / (-3,0) / (-3,-3) / (-3,0)
H/op: / (3,3) / (1,0) / (-2,4) / (2,-4) / (2,0) / (3,3) / (-3,0) / (3,3) / (3,0) [9|23]
op/H: / (-3,-3) / (0,-1) / (-4,2) / (4,-2) / (0,-2) / (-3,-3) / (0,3) / (-3,-3) / (0,-3)
 

mDiPalma

Member
Joined
Jul 12, 2011
Messages
1,534
yo dude what's the simplest way to change the orientation of every single edge on a 3x3 (i dont care about edge permutation, or corner permution or orientation)

is there anything better than (F B') U (R L') B2 D2 F finger-trick-wise?

it's for EO in ZZ btw
 

Stingray970

Member
Joined
Apr 8, 2012
Messages
30
Location
Pennsylvania
I'm facing a parity problem on my 4x4x4.

The cube is entirely solved except for 2 corners. The corners are next (at least if I ignore the 2 edge pieces separating them) to eachother. They need to be switched.

Any help?
 

42maelstrom

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Apr 29, 2012
Messages
10
Location
ohio
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Does anybody know a dedge flip algorithm for the 4x4 that flips the edge without messing up anything else?
Screenshot2012-04-29at93132AM.png


so, if you used the algorithm on the above picture the cube would end up solved... Is there even such an algorithm?
 

A Leman

Member
Joined
Jan 22, 2012
Messages
631
Location
New Jersey
Does anybody know a dedge flip algorithm for the 4x4 that flips the edge without messing up anything else?
Screenshot2012-04-29at93132AM.png


so, if you used the algorithm on the above picture the cube would end up solved... Is there even such an algorithm?

rw2 B2 r' U2 r U2 R(3 layers) U2 r U2 RW' U2 l U2 B2 RW2

the RW means turn the right 2 layers, the lowercase r is an r slice
 

THE PUNISHER

Member
Joined
Mar 1, 2011
Messages
4
WCA
2011SEYE01
Hi guys...
can u help me for this case?
m673_diafafaga.png
I always do
(PLL Error parity) Rw'2 F2 U2 Rw2 R'2 U2 F2 Rw2
and then twist the edge...
its so hard and i want to know what trick do you have for this...
thank u so much guys
:D
 
Last edited by a moderator:

Czery

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Oct 7, 2011
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467
WCA
2010QIUB01
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Square 1 Alternative

Anyone know any alternative algorithms for these two orienting edges cases?
AU/DFs are fine.

NASTy.png
NASTer%20-%20Copy.png

I already know
(0,-1) / (-3,0) / (4,1) / (-4,-1) / (3,0) / (0,-1)
and
(0,-1) / (3,0) / (0,-3) / (1,-2) / (3,0) / (-1,0)
but the execution is sometimes nasty and corners are not preserved.
 

Lid

Member
Joined
Jul 8, 2008
Messages
909
Location
Sweden
WCA
2008LIDS01
Anyone know any alternative algorithms for these two orienting edges cases?
AU/DFs are fine.

First case (both preserve CP):
(1,0) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) / (-1,0)
or
(1,0) / (-3,0) / (3,0) / (-1,-1) / (-2,1) / (3,0) / (-1,0)

Second case (both preserve CP):
(0,-1) / (3,0) / (-3,0) / (1,1) / (3,0) / (-3,0) / (-1,0)
and the mirror
(1,0) / (0,-3) / (0,3) / (-1,-1) / (0,-3) / (0,3) / (0,1)
 
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