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soup

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damn, thats really fast for gabbasoft, my IRL 11x11 PB is only 34 minutes :/

you really should do qcube :p

The transition to keyboard controls is a bit extreme.. If I'll be switching over to anything, it might be isocubesim.

I've been sticking with GS because there's still plenty of room for improvement on GS (imo). Once I see that I've hit the speed limit using GS, I'll go to isocubesim. I'd love to use a version of qcube that displays all 6 faces, though. :p For now, I'll see if I can hit the sub-40 mark for 13x13x13 on GS, maybe even sub-35. Note that I do not make use of any "advanced" methods in my solves. I'll see if I can get better at edges/last two centers. With that, there's boundless room for improvement.
 
Last edited:

qqwref

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I'd love to use a version of qcube that displays all 6 faces, though. :p
I considered something like that but rejected it because it was too hard to track edges (having the two colors of an edge far apart make it too hard to recognize). The hi-games (only up to 10x10x10) and jfly sims have the same controls and technically let you see all the faces, although it's a 3D type of view so some stickers are behind others.

Note that I do not make use of any "advanced" methods in my solves.
There's honestly not that much you can do with centers - intuitively building rows is still the best for almost every case. Most of the difference in speed is recognition and efficiency.
 

Isaac Paurus

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just got a nice average of 5, with a new PB! 17.06number of times: 4/5
best time: 17.06
worst time: 27.34

current avg5: 26.52 (σ = 0.61)
best avg5: 26.52 (σ = 0.61)

session avg: 26.52 (σ = 0.61)
session mean: 24.16
 

Noahaha

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‎3x3 single PB: 11.74

R' B2 U2 R B2 R' D2 R2 B2 U' L' R2 B' D' L' D' F D2 F' R2

x y'
R' F R D' U2 b y' x' U2 M' U M // x-cross
y' U L' U L // second pair
y R U' R' U2 y' R' U' R U' R' U R // third pair
R U R' U2 R U R' // fourth pair
U' R U2 R2 U' R2 U' R2 U2 R // OLL
U2 //AUF

43 moves = 3.66 TPS
 
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