not_kevin
Member
3. U' R2 F2 U' L2 B2 U' F2 U F2 D F2 L2 B R' D' U2 B' D' B' F U'
U L
F' D' F U'
L' U L R2 // 2x2x3 [10]
Note: There were four different ways I saw to make this 2x2x3 in 10 moves based on these here. This one produced the coolest results, so I decided at 15 minutes I'd use it.
There was a lot I saw at this stage (like 10 more moves to F2L), but the best option I found 35 minutes in:
F' R' D' R D2 R2 D2 // AB5C [17]
Knowing how absolutely awful I am with finding corner commutators, and having never attempted to use a L5C skeleton in the past, I tried playing this one unbelievably safe.
Skeleton:
(1) U (2) L F' D' F U' L' U L R2 F' R' D' R D2 R2 D2 [17]
(1) [F' D2 F, U] // [8-2]
(2) [D, L' U' L] // [8-1]
Final:
F' D2 F U F' D2 F D L' U' L D' L' U L2 F' D' F U' L' U L R2 F' R' D' R D2 R2 D2 [30]
Optimal was 28.
Related to the third scramble, as Ranzha mentioned, there were a bunch of ways to do it. I did a pretty bad solution for what existed (34 with a 9-move ZBLL, when I had a 21 -> 5 corners leading to a 25 -> 3 corners >.<), but after re-investigating it, I found the following skeleton:
U L U'
F' D' F
L' U L R2 // 2x2x3 [10]
Basically, do the "obvious" version of what Ranzha did, of making both blocks first without playing around with the interweaving.
F' R' D' R D2 R2 D2 // AB5C [17]
Then do literally the same ending
Throwing this into Insertion Finder gives 26 optimal:
http://mf.qiyuuu.com/cube/if/78e9ae6a31c4e71a641f72027e0cf51c.cube
F' D' F
L' U L R2 // 2x2x3 [10]
Basically, do the "obvious" version of what Ranzha did, of making both blocks first without playing around with the interweaving.
F' R' D' R D2 R2 D2 // AB5C [17]
Then do literally the same ending
Throwing this into Insertion Finder gives 26 optimal:
http://mf.qiyuuu.com/cube/if/78e9ae6a31c4e71a641f72027e0cf51c.cube