It looks better here than on Ryan's site, I like it. I am not sure I will even be able to compete with this. However, I like the fact that my version is fully readable javascript, and I can change it to my liking. Still, nice job!
I know, as I said: at first. Later, when I had already started my project I found it. I've downloaded it and still need to look at it more thoroughly.
I like it, sure. I have seen what you have done with it, and it's quite powerful. Still I am looking for more and nicer looking. I don't know...
The problem I think is http://stackoverflow.com/questions/27237696/webgl-detach-and-delete-shaders-after-linking
I will continue to research if I can solve it. Maybe Werner Randelshofer was testing on other browsers or OS, or WebGL has changed over time.
On e.g. http://bbprojx.net/cube/...
Implement some parts of the code
Unfortunately this is not usually how code works. It's like saying 'you can use my kitchen design in your house'. It takes a lot of adaptation to make something fit, especially such a big program as the applets by Randelshofer. Writing from scratch is our best...
It seems antialias is off by default, and it's decided by the browser whether to use it or not. Even enabling it in WebGL is only a hint to the browser and no guarantee. I tried enabling and got no visible better effect on Chrome and IE. The only solution is to do your own antialias by resizing...
@bcube
I'm sorry you're having a hard time with GitHub, I can understand why, it's quite technical. But I purposely made a link for you to follow, so you could instantly click on 'new issue' and report issues. Perhaps you missed it. I assure you this is easier for me, than making my own issues...
Why don't you go on my github page and make all these new issues, so we can think about them. I would love to have you as a beta tester, even though my cube program is not nearly as far developed as others. I think visually it's the best I've seen around, unless anybody has a better one...
I think I understand your various reasons, but let me state my own for thinking exactly the same thing.
1. alg.garron.us is nice for his website, but not for embedding (it doesn't offer tools for embedding)
2. Roofpig by Lars Petrus is awesome, but the cube doesn't look as good as the applet by...
Concerns
I realized everyones concerns beforehand. I cannot reasonably create a table that contains all possible orientations of all algorithms into account. It's (y',y2,y)*(U',U2,U)=9 combinations. That makes 21*9=189 horizontal and vertical. It becomes unreadable. qqwref is right, but I don't...
I do have AUF but as follows:
PLL1+PLL2=PLL3+AUF
Where AUF is a combination of (y,y',y2),(U,U',U2)
Another option is
PLL1+AUF+PLL2(+AUF)=PLL3
However, that is not as nice to perform. Here's the full output list so you can compare and see for yourself. Not all of these are included...
This is the software I used to create triplets of PLL: PLL1+PLL2=PLL3. See my other post.
http://www.speedsolving.com/forum/showthread.php?27621-PLL-triplets
It's not fully documented, but most code is straightforward. It's in C#. Cool if anyone can finish findPath for me, I'm not yet sure...