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  1. Michiel van der Blonk

    Programmers wanted

    It looks better here than on Ryan's site, I like it. I am not sure I will even be able to compete with this. However, I like the fact that my version is fully readable javascript, and I can change it to my liking. Still, nice job!
  2. Michiel van der Blonk

    Programmers wanted

    BTW for other people reading this thread, a demo of my own WebGL version is here http://rubikscubealgorithms.com/scripts/
  3. Michiel van der Blonk

    Programmers wanted

    I know, as I said: at first. Later, when I had already started my project I found it. I've downloaded it and still need to look at it more thoroughly. I like it, sure. I have seen what you have done with it, and it's quite powerful. Still I am looking for more and nicer looking. I don't know...
  4. Michiel van der Blonk

    Programmers wanted

    The problem I think is http://stackoverflow.com/questions/27237696/webgl-detach-and-delete-shaders-after-linking I will continue to research if I can solve it. Maybe Werner Randelshofer was testing on other browsers or OS, or WebGL has changed over time. On e.g. http://bbprojx.net/cube/...
  5. Michiel van der Blonk

    Programmers wanted

    Implement some parts of the code Unfortunately this is not usually how code works. It's like saying 'you can use my kitchen design in your house'. It takes a lot of adaptation to make something fit, especially such a big program as the applets by Randelshofer. Writing from scratch is our best...
  6. Michiel van der Blonk

    Programmers wanted

    It seems antialias is off by default, and it's decided by the browser whether to use it or not. Even enabling it in WebGL is only a hint to the browser and no guarantee. I tried enabling and got no visible better effect on Chrome and IE. The only solution is to do your own antialias by resizing...
  7. Michiel van der Blonk

    Programmers wanted

    @bcube I'm sorry you're having a hard time with GitHub, I can understand why, it's quite technical. But I purposely made a link for you to follow, so you could instantly click on 'new issue' and report issues. Perhaps you missed it. I assure you this is easier for me, than making my own issues...
  8. Michiel van der Blonk

    Programmers wanted

    Why don't you go on my github page and make all these new issues, so we can think about them. I would love to have you as a beta tester, even though my cube program is not nearly as far developed as others. I think visually it's the best I've seen around, unless anybody has a better one...
  9. Michiel van der Blonk

    Programmers wanted

    I think I understand your various reasons, but let me state my own for thinking exactly the same thing. 1. alg.garron.us is nice for his website, but not for embedding (it doesn't offer tools for embedding) 2. Roofpig by Lars Petrus is awesome, but the cube doesn't look as good as the applet by...
  10. Michiel van der Blonk

    Good timer application for cubing.

    I wrote a timer a long time ago that saves in tab delimited format by default. http://www.vanderblonk.com/tools/talking-timer/
  11. Michiel van der Blonk

    lost my F2

    My expiration date for that was a long time ago, I'm 42 years old, and it says it's for high school students...
  12. Michiel van der Blonk

    lost my F2

    Well everyone can go back to their lives, since someone found and returned my cube... Lucky case!
  13. Michiel van der Blonk

    lost my F2

    I lost my F2. I am on vacation in Amsterdam. Who has a good cube for me?
  14. Michiel van der Blonk

    how many PLL time attack orders return to solved state?

    maybe this helps: http://www.speedsolving.com/forum/showthread.php?27624-PLL-triplets I never finished it completely, I lost interest. Sorry!
  15. Michiel van der Blonk

    PLL 'triplets'

    Now that's useful. I will work on it, it should be possible.
  16. Michiel van der Blonk

    PLL 'triplets'

    Concerns I realized everyones concerns beforehand. I cannot reasonably create a table that contains all possible orientations of all algorithms into account. It's (y',y2,y)*(U',U2,U)=9 combinations. That makes 21*9=189 horizontal and vertical. It becomes unreadable. qqwref is right, but I don't...
  17. Michiel van der Blonk

    PLL 'triplets'

    Z+Z=#N/A because Z+Z = identity, and that's not a PLL. If you do y in between then you get H as a result of course.
  18. Michiel van der Blonk

    PLL 'triplets'

    I do have AUF but as follows: PLL1+PLL2=PLL3+AUF Where AUF is a combination of (y,y',y2),(U,U',U2) Another option is PLL1+AUF+PLL2(+AUF)=PLL3 However, that is not as nice to perform. Here's the full output list so you can compare and see for yourself. Not all of these are included...
  19. Michiel van der Blonk

    PLL 'triplets'

    maybe some mistakes, here's a new one
  20. Michiel van der Blonk

    PLL 'triplets'

    This is the software I used to create triplets of PLL: PLL1+PLL2=PLL3. See my other post. http://www.speedsolving.com/forum/showthread.php?27621-PLL-triplets It's not fully documented, but most code is straightforward. It's in C#. Cool if anyone can finish findPath for me, I'm not yet sure...
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