No, I haven't worked on LLOB since then. Usually you should be doing it intuitively, and the concept stems from LSE. Looking at LSE tutorials will help with EODFDB.
I have been working on simplifying Roux method to the point where a new beginner cuber will be able to learn the Roux method and start using it to get faster.
This is the first installment of my Roux method series of videos, and in here we go over the Roux method in detail and explain my...
I have to apologize. I'm terribly sorry as I completely misunderstood you and the 5e2c concept. The way I'm currently doing is Orienting+Permutation of edges, and Orientation of corners. The last step finishes and orients the remaining 3 corners while permuting all the corners simultaneously...
Interesting question.
In the 3rd step, I solve the edges intuitively while influencing the corners. I do it using basic things like instead of inserting with R U' R', I'd do R U2 R' which solves corners differently. Instead of doing R' F R F', I'd do U' F' U F. So its intuitive things like this...
Fine additions sir :D Using the concept of mis-oriented centers and solving F2L with inverted edge orientation, will allow more efficient first cross. Plus, with the option for UF/UB and UL/UR, we have even more freedom during the initial stages of the solve. Inspection is also used wisely now...
I see. Can you please help me with the move count averages? Thank you!
Yeah, it will force rotations 1/2 times after F2L, however that isn't as bad as you think as I do those rotations as d and d' moves, which isn't that bad. Probably will need getting some used to if a person uses this method...
No More PLL 3x3 Rubik's Cube Method (decided on a name xD).
*NMP* is a speedcubing method which uses 4c instead of PLL. You make your cross differently, solve F2L (the same way you do CFOP), COLL and 4c.
It has all the advantages of CFOP (doesn't handicap the CFOP flow), is more efficient than...
I will be learning ZBLL's in the future and seeing how this method fares(currently busy with work, so cannot accommodate time for it). Currently with what I have done, FB+SB+EODFDB can be done pauselessly. The undoubt-able pause during EODFDB isn't that big of a issue if you know how your SB...
Speed Heise-2 is a different approach to Heise which is optimized for SpeedSolving and highly intuitive. SH-2 starts with a First Block, transition to 2x2x2 on D layer (either on DFR or DBR). Solves edges + Corners and finishes the last corners with commutators (also can be done intuitively)...
The thing that people think of is just inserting the DF and DB edges and using CFOP Last Layer techniques for solving the rest (I also did the same thing in my solving video). Every person who has used Roux while being a CFOP user, has done the same thing.
The approach we propose is EO+DFDB +...
Block building can reach 8-10 TPS, and DFDB+EO can do the same. Last Layer can reach higher TPS as its just alg spam. However, reliance on TPS is not needed for LLOB as with just over 5 TPS, I'm getting 8 sec solves. 6-6.5 TPS can get you low 7 solves.
LLOB is a method whose aim is to provide an alternative way to finish L10P that allows for higher max TPS and lower movecount. It gives the solver the flexibility to turn fast and spam TPS during ZBLL, while still being efficient for the Block building/F2L part of the solve. It’s also for people...
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Nice. I also liked how ZZ had a rotationless approach, but EO Line wrecked me over xD
There is no documentation as of now. I did a write up on the Roux facebook group, but I have improved upon it since then. I'll make a video and send it to you via PM once I upload it :)
I haven't looked...