riffz
Member
Here's what I use. Some are the same as yours or Sakarie's. I don't use R2, but I use all these algs for corners anyway.
FRU +: x R U' L U R' U' L' U x'
That one is perfect. Don't understand that I didn't see it.FRU -: z R2 U' L2 U R2 U' L2 U z'
FRU 0: R2 U' L' U R' U' L U R'
That one is really nice too!
UFR +: R' F' R2 F R U2 R' F' R2 F R U2
UFR -: z' R2 D' R' U2 R D R' U2 R' z
UFR 0: D x R2 U' L U R2 U' L' U x D'
RUF + : x' D' R U' R' D R U l'
RUF -: l' D2 R U R' D2 R U' x'
RUF 0: R' D' R U2 R' D R U2
What method are you using? This modified commutator-method?
I have a list that I have compiled of, IMO speed optimal corner algs. Pretty much all speed optimized corner algs are still comms, just not move optimal. I'm still working through it and changing algs, because it seems every time I go through it I notice a comm I like better than the one I chose before. I'll publish it when I'm satisfied with it.