Recent content by CriticalCubing

  1. CriticalCubing

    No, I haven't worked on LLOB since then. Usually you should be doing it intuitively, and the...

    No, I haven't worked on LLOB since then. Usually you should be doing it intuitively, and the concept stems from LSE. Looking at LSE tutorials will help with EODFDB.
  2. CriticalCubing

    Beginner's Roux Method: Beginners Approach to Roux

    I have been working on simplifying Roux method to the point where a new beginner cuber will be able to learn the Roux method and start using it to get faster. This is the first installment of my Roux method series of videos, and in here we go over the Roux method in detail and explain my...
  3. CriticalCubing

    Last Layer Optimized Blockbuilding [LLOB Method]

    TRIGGERED!!! Thank you for doing this. I'm also interested in these stats :D
  4. CriticalCubing

    Speed Heise-2 Rubik's Cube Method [SH-2]

    I have to apologize. I'm terribly sorry as I completely misunderstood you and the 5e2c concept. The way I'm currently doing is Orienting+Permutation of edges, and Orientation of corners. The last step finishes and orients the remaining 3 corners while permuting all the corners simultaneously...
  5. CriticalCubing

    Speed Heise-2 Rubik's Cube Method [SH-2]

    Nope. I'm RETARDED!!! :))))))
  6. CriticalCubing

    Speed Heise-2 Rubik's Cube Method [SH-2]

    Haven't learned commutators, and won't be learning them as I won't be using them. I can do reconstructions/walkthrough if you want.
  7. CriticalCubing

    Speed Heise-2 Rubik's Cube Method [SH-2]

    Interesting question. In the 3rd step, I solve the edges intuitively while influencing the corners. I do it using basic things like instead of inserting with R U' R', I'd do R U2 R' which solves corners differently. Instead of doing R' F R F', I'd do U' F' U F. So its intuitive things like this...
  8. CriticalCubing

    *No More PLL* 3x3 Rubik's Cube Method

    Fine additions sir :D Using the concept of mis-oriented centers and solving F2L with inverted edge orientation, will allow more efficient first cross. Plus, with the option for UF/UB and UL/UR, we have even more freedom during the initial stages of the solve. Inspection is also used wisely now...
  9. CriticalCubing

    *No More PLL* 3x3 Rubik's Cube Method

    I see. Can you please help me with the move count averages? Thank you! Yeah, it will force rotations 1/2 times after F2L, however that isn't as bad as you think as I do those rotations as d and d' moves, which isn't that bad. Probably will need getting some used to if a person uses this method...
  10. CriticalCubing

    *No More PLL* 3x3 Rubik's Cube Method

    No More PLL 3x3 Rubik's Cube Method (decided on a name xD). *NMP* is a speedcubing method which uses 4c instead of PLL. You make your cross differently, solve F2L (the same way you do CFOP), COLL and 4c. It has all the advantages of CFOP (doesn't handicap the CFOP flow), is more efficient than...
  11. CriticalCubing

    Last Layer Optimized Blockbuilding [LLOB Method]

    I will be learning ZBLL's in the future and seeing how this method fares(currently busy with work, so cannot accommodate time for it). Currently with what I have done, FB+SB+EODFDB can be done pauselessly. The undoubt-able pause during EODFDB isn't that big of a issue if you know how your SB...
  12. CriticalCubing

    Speed Heise-2 Rubik's Cube Method [SH-2]

    Speed Heise-2 is a different approach to Heise which is optimized for SpeedSolving and highly intuitive. SH-2 starts with a First Block, transition to 2x2x2 on D layer (either on DFR or DBR). Solves edges + Corners and finishes the last corners with commutators (also can be done intuitively)...
  13. CriticalCubing

    Last Layer Optimized Blockbuilding [LLOB Method]

    Haha what name would you suggest?
  14. CriticalCubing

    Last Layer Optimized Blockbuilding [LLOB Method]

    Yes certainly. I'm sorry I missed it before xD I'll edit the OP and add that part. Thank you :) PS: Didn't criticize.
  15. CriticalCubing

    Last Layer Optimized Blockbuilding [LLOB Method]

    The thing that people think of is just inserting the DF and DB edges and using CFOP Last Layer techniques for solving the rest (I also did the same thing in my solving video). Every person who has used Roux while being a CFOP user, has done the same thing. The approach we propose is EO+DFDB +...
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