Recent content by campos20

  1. campos20

    A quicker way to reverse NISS a solved cube

    TL,DR; sequence, SLICE, (sequence)' If you know advanced techniques for Fewest Moves, you probably know reverse NISS. Reverse nissing a solved cube can be useful for finding slices insertions and maybe reduce an achieved solution by a few moves. Here is an example Scramble #3 from week 143 at...
  2. campos20

    The WDC and Brazilian Community Rant. (See latest edit, final decision)

    It seems contradictory. Why would someone ask just a few aspect of the reconstruction? And you admitted he asked right there for a few aspects of the solve, you'd probably recognize the misscramble here. Yet again, I remember him asking you for the entire solve, I even remember this one pair you...
  3. campos20

    The WDC and Brazilian Community Rant. (See latest edit, final decision)

    This is the most clear part of it. 5 people confirmed the reconstruction was asked even before the end of the round and I watched it. Diego (do you think he is tendentious? Discard his opinion, you still have 4 of them). Myself The delegate (he received the cube and scrambled it) The guy who...
  4. campos20

    The WDC and Brazilian Community Rant. (See latest edit, final decision)

    First I'd like to start by saying I really like Fábio de’Rose for the funny, helpful and smart person he is. He stood at my parents for a competition, I left him alone at my place during another (while I was busy) and we always kept a friendly relationship. Hopefully, this shows how much I used...
  5. campos20

    Introducing a variation for Fewest Moves

    Example by Matěj Grohmann. Scramble: R' U' F R B2 R2 U2 R' F2 R' U2 R2 D' L B' L R' B L F2 D' F2 R' U' F F' B' R / EO (F D B' D2 B) / PDR 6C (renamed, this actually means Partial Domino Reduction with 6 good corners) B2 U' D2 F2 R2 U / 5C Skeleton: F' B' R B2 U' D2 F2 R2 U % B' D2 B D' & F'...
  6. campos20

    Introducing a variation for Fewest Moves

    We usually say EO first, but we can do some stuff before actually doing EO and that can still be called EO first somehow. With multiple EO, you can split the EOs and do some stuff between them. This was pointed to me by Kim Vianna. He said he was using PDR like this, leaving final EO for later...
  7. campos20

    Introducing a variation for Fewest Moves

    You can put the 2 misplaced edges on top and perform a Sune or R2 U' R2 U' R2 U2 R2 (super sune). For FMC, that's adding 7 moves, which is not that great. This problem occurs in any blockbuilding method (petrus, heise, ZZ...).
  8. campos20

    Introducing a variation for Fewest Moves

    Example by Marlon Marques Scramble: R' U' F U' L2 F2 L2 B2 U B2 U L' D' B D R F' L' B L2 U L B2 R' U' F
  9. campos20

    Introducing a variation for Fewest Moves

    Well, sorry about that. This notation is getting pretty common among FMers. Just like @DGCubes pointed, the moves between parenthesis must be done in the inverse. An approach to follow the solve if to do R D' R' before starting the scramble, the skip this part in the normal solve.
  10. campos20

    Introducing a variation for Fewest Moves

    IMHO, orienting 2 axis is easy. It places E edges into the E layer automatically. I'll add this to the comments in the description.
  11. campos20

    Introducing a variation for Fewest Moves

    I read a bit about your SSC method, it looks interesting! I'll get used to it in the next days to see if we can think of a way to combine it.
  12. campos20

    Introducing a variation for Fewest Moves

    Sure we can combine 2 axis EO, but we would need some algorithms, the same goes for corners along axis 2. To be honest, orient corners with axis 2 seems a good idea! I haven't considered it before! Perhaps this can let full domino reduction human friendly.
  13. campos20

    Introducing a variation for Fewest Moves

    I’ve been considering a variant of domino reduction (or HTA) feasible for Fewest Moves. It solves the cube into some steps: orient edges in multiple axis (let’s say FB and LR); solve all edges along with some corners; complete the cube with corner commutators. To solve edges, one can build a...
  14. campos20

    Teach cube, spread the joy.

    Teach cube, spread the joy.
  15. campos20

    Introducing new software

    The software's interface changed a bit. Cleaner visual Latest downloadable version here https://github.com/campos20/Cubik-World/blob/master/releases/CW1.5.zip
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