Fewest Moves Techniques

From Speedsolving.com Wiki

Jump to: navigation, search

This page introduces some tips and techniques to help you solve the cube in as few moves as possible.

The best results can be obtained when all techniques are controlled. It is strongly advised not to follow a strict pattern, for example a speedsolving method. However some algorithms learned from a speedsolving method will give some advantages in some cases. The most useful methods are Heise, Petrus, Fridrich, Roux and ZBLL.

Contents

Block Building

Best start for an FMC is block building technique. Try to build a 2x2x2 block then a 2x2x3 block. After the 2x2x2 block you have 3 sides to extend it to a 2x2x3. Explore all of them. After the 2x2x3 block

Pair Insertion

when inserting Fridrich-pairs in F2L don't get stuck with you speedcubing methods but try some alternatives and check each of them for

Commutators

Conjugates

Pseudoblocks or Pre-scramble-moves

Like Heise Method you can build pseudo blocks, which are adjacent 1x2x2 blocks or c/e pairs that are not adjacent but need an extra turn to get those blocks at the right color-centre. Solving with pseudo blocks needs can be very difficult and needs a lot of experience. As an alternative you can replace a pseudo block by a pre-scramble-move to give more oversight over your solve.

A pre-scramble move is a move you apply before the scramble and which allows you to find more possible solutions. Of course you must not forget to add the premove at the end of your solution.

Inserted Moves (single)

Inserted Algorithms/Commutators

Freestyle Solving

If you see some opportunity to solve a lot of blocks without any (known) pattern you could try to solve it. When leaving a maximum of 4 edges and 4 corners try to conjugate them to 1 face during a solve. Then use pre-scramble-moves or a second cube to solve that face / LL

LL-algorithms

sometimes you solve a lot of LL blocks using a very short LL algorithm, 8 or 9 moves maximum. Try to learn short LL algorithms in such a way that you know what it does to corners and edges. Start with the length-6 LL-alg, then the three 7-move LL-algs, the five 8-move LL-algs, and so on. You are really an expert when learning all LL-algs up to 10 moves.

Other Tips

  • Do not use moves that turn the cube!
  • Use fixed colors for up & front to enhance recognition!
  • Write down promising moves, do not wait till the very end!
  • Create a backup solve!
  • Learn to scramble fast, it can save a lot of time during a 1-hour solve.
  • Bring stickers (for insertions) and extra cubes during a competition.

See Also

External Links



This page is a DNF!
You can help our Wiki by finishing it. Login, or create an account and add anything you know!