CxLL U B
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U B
This is one of the bad COLL's, there are no good algs for it, the shortest are 13 HTM, go to page COLL U B CubeX Algorithms for a full list of all 13 turn algorithms.
COLL
- (y') R U2 (R2 L') U2 L U L' U2 R2 U' M' (x')
- L' U2 R U' L R' U L' U2 R U' L U' R' ... "N-PLL"
- L' U2 R U' L U' (y) L U' R U2 L' U R' F' ... "Y-PLL"
- L' U R' U' R U' L U R' U2 L' U2 R L ... "V-PLL"
The 4x4 OLL and Double parity algorithms can also be used here, just convert slices to outer layer turns.
CLL
- (y2) F R U2 L U' R' U L' U2 F'
- (y2) F R U R' U2 (y') L' U R' U' L ... FRUR'U'F' + Niklas
CMLL
- ...
CLLEF
- (y') R B' R' B2 U B' R' U2 R y' L U2 L'
CF / 2x2x2 (Waterman)
- (y' z') U R U2 R U R2 U R U R' ... weeeird!
EG
EG 2 --> 2x2x2
EG 1
EG 0
- (y') R U R F2 R2 U2 R U' R'
- (y2 x) U R U R2 U2 (x' y') U2 R U' R'
| CxLL edit |
U |
D |
R |
L |
F |
B |
| U |
U U |
U D |
U R |
U L |
U F |
U B |
| T |
T U |
T D |
T R |
T L |
T F |
T B |
| L |
L U |
L D |
L R |
L L |
L F |
L B |
| S |
S U |
S D |
S R |
S L |
S F |
S B |
| -S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |
| Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |
| H |
H U |
H D |
H R |
H L |
H F |
H B |
| Hyper CLL edit |
U |
D |
R |
L |
F |
B |
| U |
U U |
U D |
U R |
U L |
U F |
U B |
| T |
T U |
T D |
T R |
T L |
T F |
T B |
| L |
L U |
L D |
L R |
L L |
L F |
L B |
| S |
S U |
S D |
S R |
S L |
S F |
S B |
| -S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |
| Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |
| H |
H U |
H D |
H R |
H L |
H F |
H B |