Discussion in 'One-Answer Question Forum' started by pjk, Nov 11, 2014.

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1,512
284
Jul 12, 2011
2. ### obelisk477Member

sometimes, on old tutorials with people who don't use standard notation, " Ri " will mean Right - inverted, which is the same thing as R' (R prime)

3. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
My cross takes average moves of ~10,while f2l takes around ~30-32moves.I know complete 2 look OLL and 14 plls but I normally don't use R perms in solves.
Can anyone suggest now if I'm still making a mistake thus raising the movecount to ~75 moves or it is normal??????

4. ### AlphaSheepMember

1,005
503
Nov 11, 2014
Gauteng, South Africa
WCA:
2014GRAY03
It's normal. I can't remember the exact numbers, but you can save something like 18 moves by learning full 2LLL (that is all 57 OLLs + 21 PLLs). That will get you to 55-60 moves, which is perfectly normal.

5. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
Thanks AlphaSheep.
Well, what would be the average movecount after learning full PLL but still using 2 look OLL?

6. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De

7. ### PurpleBananaMember

377
25
Mar 13, 2015
I think the efficiency difference between full OLL and 2L OLL is about 7 or 8 moves.

8. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
Thanks

9. ### Carlo.Diyan_109Member

1
0
Mar 19, 2017
hi guys,
im having trouble increasing my left hands tps, it can't catch up with my right hand
any suggestions?? thankyou

10. ### JustinTimeCuberMember

2,862
593
Aug 16, 2014
Webster Groves, MO
WCA:
2013BARK01
the average movecount for OLL according to the speedsolving wiki is 9.8 moves
For EOLL, there are 4 options:
skip: .125 chance, 0 moves, .125x0=0
2flip: .75 chance, 6 moves, .75x6=4.5
4flip: .125 chance, 11 moves, .125*11=1.375
0+4.5+1.375 = 5.875 which rounds to 5.9
OCLL according to the wiki is 7.9 moves on average
5.9+7.9=13.8

tl;dr:
2-look OLL takes 13.8 moves
1-look OLL takes 9.8 moves
Most people don't use many left-handed algs, the main uses for LH are simple flicks, including U', U2'; and L moves. Practice making sure those are smooth until you can speed up.

Carlo.Diyan_109 likes this.
11. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
Thanks JustinTimeCuber.
Thats really great!!
So its not much worth learning full OLL as it saves just 4 moves.

12. ### AlphaSheepMember

1,005
503
Nov 11, 2014
Gauteng, South Africa
WCA:
2014GRAY03
Almost. Add a chance for an AUF in the middle (less than 0.75 because H OCLL is symmetric and skips don't need an extra AUF)

13. ### obelisk477Member

You should also be able to knock 4 or so moves off of your cross if it averages 10 moves

14. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
That's a bit tedious for a cuber like me with just 5 months of cubing experience ,Ao100 of 52.53s and PB of 34.23s
But I'll try to atleast knock off 2-3 moves.

15. ### obelisk477Member

Yeah, best advice for that is to just make sure you're using the full 15 seconds of inspection to try and plan out the shortest possible cross. Eventually that average will drop. And shorter crosses lead to seeing the first F2L pair easier, so it makes the next step easier as well

16. ### PurpleBananaMember

377
25
Mar 13, 2015
The main problem is not the 4 moves, it's the pause. 2 look OLL is much slower because you have to stop in the middle and recognize OCLL.

17. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India
Diptoneel De
Thats worth just a few seconds(for,me at least).I have tried to find out the time difference between 1 look OLL and 2 look OLL and according to me,learning 45 more algs will hardly save me 6-7 seconds(for now).

But I'll surely learn full OLL after I become sub-20.

18. ### aybuck37Member

437
40
Feb 11, 2016
WCA:
2015BUCK03
For feet can you move the cube off the stackmat mat?

19. ### PurpleBananaMember

377
25
Mar 13, 2015
A few seconds is a lot.

20. ### #CubingForPeaceMember

47
8
Mar 16, 2017
Kolkata, India