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Featured [WR] Feliks Zemdegs - 43.21 5x5 WR average

Discussion in 'WR/CR/NR solves' started by FastCubeMaster, Nov 19, 2017.

  1. FastCubeMaster

    FastCubeMaster Member

    Jun 30, 2015
    Brisbane, Australia
    Last edited: Nov 19, 2017
  2. willi pilz

    willi pilz Member

    Aug 20, 2015
    now his comp average is better than his legendary 44.88 second single at home years ago with a shengshou 5x5. wow.
    casi, MoyuDayanLover3 and abunickabhi like this.
  3. Gomorrite

    Gomorrite Member

    Jan 20, 2010
    Amazing WR! It is only 0.05 slower than his UWR!

    It is the 5th time he breaks the 5x5 WR average this year, but this one is the most impressive considering the huge leap it is. Seung and Max, who were both getting very close, are now rather far again.
  4. Benjamin Warry

    Benjamin Warry Member

    Jul 20, 2017
    near Brisbane
    ...sweet potato.
  5. Wow, that an amazing improvement! Gj!
    abunickabhi likes this.
  6. Max Cruz

    Max Cruz Member

    Sep 26, 2017
  7. xyzzy

    xyzzy Member

    Dec 24, 2015
    Reconstruction of the fourth solve:
    /* Scramble */
    Uw F2 Fw B' U Dw2 Fw F2 Dw' Fw F2 Dw2 D' B2 D L' Dw' D' R' Fw2 Lw R2 Uw2 Bw2 Dw' Bw' Rw B' Uw2 Dw' Rw2 Fw' Dw2 Bw B R B Rw' Dw2 D' L' Bw2 F' Fw2 L Rw B' R' Bw R2 Fw Uw2 U Rw' Fw' Uw2 Fw' Lw D' Uw2

    /* Solve */
    x y2 // insp
    // centres

    D' r' (U' D') U' r L u 3u' U' 3l // green
    x' U' r U r' F F u (l' l) L' (U' d) r U2 r' (y' z) x' U' r2' (3r2 x' z') U' 3l' U U r // blue
    (y' x) B x U' r' U 3l' x x' U' (l r) (r2' x) U U' 3r r' U l r2 // white
    x' F' r U' r' U' r U r' U' r U' r' F F x' r U' U' r' U' U' 3r U' 3r U' U' 3r2' // red
    F' r U' r' F' r U' U' r' // yellow, orange
    // F8E (yellow-green and green-red solved)

    z' L' y' (z2 y') U U U' R U' R' 3u' // blue-red
    x' x R U' R' d2 // white-green
    U' R U' R' u d // white-orange
    y' U' R U' R' u y' R U R' F R' F' R u' // white-red
    U' R U' R' u (z2 y') u R U R' F R' F' R u' 3u // yellow-blue
    (y x) (x' y') (x' y') (y x) F R' F' R u' u' // blue-orange
    U R U' R' D d // yellow-orange; realign slices
    // L4E

    (x' y') x z2' y (x' y') L' u (U y') R' U R (x' y') r' // green-orange, yellow-red
    r U2 x r U U r U' U' r' U U l U2 3r' U' U' r U2 r' U' U' r' // white-blue
    // 333 stage

    R' D' x' R F 4u' R // cross
    x' x U R U R' L U L' // first slot
    R U' R' U' R' U' R // second slot
    U y' R U R2' U' // third slot
    R2 U' R' U y' R' U R U' U' R' U2 R // last slot
    U R' U' R U' R' U2 R // OLL
    R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' U' // PLL (F perm)

    // View at alg.cubing.net

    Faz's secret to being so fast must be in all the cube rotations he does… (I'll do the fifth one later; the first three have large parts of the solve obscured by the table and I don't think I want to spend too much time trying to reconstruct those.)

    Edit: Fifth solve:
    /* Scramble */
    R2 F Uw' F' B' Uw' Bw2 B Rw' Uw' U L Bw Rw' Lw B' Lw2 B' Fw2 Dw B2 L2 B2 D' Uw' Lw R2 Rw' Uw Lw2 Fw Rw U2 F2 Fw B2 Lw2 Dw L Uw' Bw' D2 F2 B D2 Lw Bw Dw2 Rw2 Fw B' Rw' L R2 Uw2 U B' Lw2 Bw' Dw'

    /* Solve */
    y' // insp
    // centres

    u' U 3l' z F' 3r' U' U' r' R 3u // orange
    x' U' F r U' r' U' U' r' F F r U r U' r' R' d' 3u' U U 3l' U U r // red
    U y' r U' r' U x' F x' U' F r U' r' U' r U' r2' // blue
    U' U' 3r' F' 3r x' U' U' r U' r U' U' r2' // white
    F' r U r' U' r U' r' // green, yellow
    // F8E

    R2 u' u' (z x' z) U' z x2' (x z) 3u' // yellow-orange
    U' U' R U' R' 3u' R U R' F R' R R' F' R u' 3u // yellow-blue
    U' R U' R' u' // green-red
    R U' R' 3u' (z2 y) U R U' R' 3u' // white-orange
    U R U' R' y (y x) (x' y') U' U y' U R U' R' x2' u R' U R u' 3u // white-blue
    R U' R' u' R U R' F R' F' (R z x') (x z) u' d // yellow-red
    U' U' R U' R' y 3u U' 3u' U u U' R U' R' 3u' // white-green
    (x' y') (y x y x) (x' y') U F R' F' R U' U' d' // white-red
    R U' R' u 3u' // realign slices
    // L4E

    z U2 3r r' U2 l' 3l // green-orange, blue-red
    x' (z' y') u' R U R' F R' F' R 3d // blue-orange, yellow-green
    // 333 stage

    U' R' U R x2' y' U' D' U' 4l' U 4l D L D' // cross
    R U R' y R' U R // green-orange edge
    U' y' R U R' y' R' U' // first slot
    R2 U' R' U R U R' // second slot
    y' R U' R' U R U' R' U R U' R' // third slot
    U F R U' R' F' // VHLS
    F R U' R' U' R U2 R' U' F' // OLL
    x' R2 D2 R' U' R D2 R' U 4l' U // PLL (A perm)

    // View at alg.cubing.net

    Not sure if the "OLL" alg was actually meant to be ZBLL (the case it solves is the mirror of the case that showed up) or just a big cube OLL alg.

    Ninja edit: reconstruction for the third solve too!
    /* Scramble */
    Rw' B R F2 Bw' Lw' L R Fw2 D F D2 Lw' Dw2 D' Bw' D' F2 Uw' D R2 Fw Lw R B2 Bw Lw' Rw' R' Bw2 Uw2 L2 D2 Uw2 R' Dw Uw2 Lw2 Dw Rw2 D' Bw2 Rw' L Uw' L' Dw Fw2 D Lw' B' Lw Uw' U' L' U Rw F2 Bw' Fw'

    /* Solve */
    x' z' // insp
    // centres

    (D U') r' 3r U' 3r2' (F' z) U' r' z' r' // white
    F U' U' r U2 r' l' U l (x' y') 3l' 3l 3l' l2 (z' y') r U2 3l' // yellow
    y' r' x U' r U' r' U' r U' x 3r' r2 U' (r2' x) U x r2' 3r U' l r2 // orange
    x' F x' U' U' 3r2 U' (3r2' x) U r U' U' r' U U r U' r' // blue
    x' r' F r F' U' U' L U' U r U r' U r U r' // red, green
    // F8E

    u' d R U R' F R' F' R u 3u' // yellow-blue
    R U' R' (x' y') (y' x) 3u' y R U' R' y' u // yellow-orange
    U' R U' R' 3u' R U R' F R' F' R 3u u' // white-red
    F R' F' R u 3u' // blue-red
    F R' F' R u' d // white-orange
    R U' R' (z x') (x z) u R U R' F R' F' R u' d // blue-orange
    U R U' R' u d // green-red
    U' U' R U' R' u R' U R2 U' R' 3u' // yellow-red
    U' R U' R' u' d' // realign slices
    // L4E

    z x' U2 3l' y' 4l U R' F R' F' (R z x') 3r U2 l' 3l // white-green, yellow-green
    (x' x) r' U' R U U' R' U (y' x') R' F R F' R U' R' u // green-orange, white-blue
    // 333 stage

    x x' U x' x' F R U' 4l U' 4l' // cross
    U' R' U R // first slot (white-orange)
    y' U' F R' U' R U' F' // second slot (yellow-orange)
    U R U R' U' F R U R' F' // third slot (white-red)
    R U' R' U2 R U' R' // last slot (yellow-red)
    U' R U R' U R' F R F' R U' U' R' // OLL(CP)
    R R' U' R U' R U R U R U' R' U' R2 U // EPLL (U perm)

    // View at alg.cubing.net
    Last edited: Feb 11, 2018
    Mustapha, abunickabhi, Brest and 2 others like this.
  8. People actually spend their time doing this- how long did that take, please do the first 3 @xyzzy
  9. xyzzy

    xyzzy Member

    Dec 24, 2015
    Almost an hour each. The first three solves would take even longer because I suck at making reconstructions when the cube is barely visible; I'll leave those to the experts.
  10. Faz

    Faz Former Clock NR Holder

    Apr 24, 2008
    Melbourne, Australia

    Honestly, I don't think I've been quite as nervous as I was for that 4th solve in a while - I was shaking a lot during centers, and freaked out even more once I saw that 2 entire edges were solved after centers. I promise my first 2 42s were a lot nicer :p

    5th solve 3x3 stage was also really dumb - 5 pairs as well as executing the mirror of the ZBLL instead of the actual ZBLL - mainly just caused by competition nerves again.
  11. Competition Cuber

    Competition Cuber Member

    Jun 2, 2017
    Planet Earth
    Nervous and still getting 42s- Im happy with my official 1:45 lol.
    cuber314159 likes this.
  12. Reed Merrill

    Reed Merrill Member

    May 14, 2017
    I was thinking about this too. I think maybe it helps with finding pieces faster since rotating shows a new part of the cube. Your reconstructions show a ton more R moves too, so I guess he might be getting better TPS by using his dominant hand as well.
  13. mark49152

    mark49152 Super Moderator Staff Member

    Oct 29, 2012
    Lol. I don't feel so bad now :)
    Competition Cuber, Aerma, TDM and 2 others like this.
  14. abunickabhi

    abunickabhi Member

    Jan 9, 2014
    Congrats Faz, you are a legend!

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