Possible new 4x4 method for Roux?
a copy paste of a post I made on reddit:
So I had this idea, and I expect it to be picked apart very quickly, but I think that it could work.
I switched to roux recently, and wondered if I could combine hoya with roux, in a similar way to how yau can be combined with it, and I came up with this:
(just to help with my probably bad descriptions, count orange as the left block, white as the bottom, and blue on the front. just for convenience)
1) Solve 2 opposite, non block colour centres. (B/G or Y/W). So far, the same as Hoya. For the example, Y/W centres have been solved.
2) Solve the centres that will be your L block centre, and your B centre. So in the example. Orange for L and Green for B. To keep track of centre position, hold white (will be your bottom layer for 3x3) on the right, solve green, perform an x', solve the orange centre, and perform another x' for the next stage.
3) Do exactly as you would for a hoya cross, except build your first block (either by inserting the corners afterwards, or doing 2 edges, making a square, then the 3rd edge and 2nd corner). In the unused pair in the D layer, make any edge pair.
4) finish the centres as you would do on hoya. make sure to keep the block intact.
5) standard Yau/Hoya edge pairing. to avoid breaking the block, perform a 3U/' (correct notation? the top 3 layers clockwise or anticlockwise) instead of rotations to keep the corners of the block intact. after the first 3 pairs, no rotations/3U turns are required.
As an alternative,edge pairing on the M slice could be done, but I am not used to that.
6) solve roux. OLL parity could be used to get a nicer EO case for LSE, although your parity alg has to preserve corner orientation/permutation, which mine doesn't (currently)
So that's it. I think that the method is decent, and should at least compete with standard reduction with practice. Let me know how good you think it is currently, if you see potential in it, and how could it be improved. Also, if the method is decent, I want it named after me ;P
feel free to tell me how it is wrong, ineffective etc. I just think it would be pretty cool.
Thanks!
a copy paste of a post I made on reddit:
So I had this idea, and I expect it to be picked apart very quickly, but I think that it could work.
I switched to roux recently, and wondered if I could combine hoya with roux, in a similar way to how yau can be combined with it, and I came up with this:
(just to help with my probably bad descriptions, count orange as the left block, white as the bottom, and blue on the front. just for convenience)
1) Solve 2 opposite, non block colour centres. (B/G or Y/W). So far, the same as Hoya. For the example, Y/W centres have been solved.
2) Solve the centres that will be your L block centre, and your B centre. So in the example. Orange for L and Green for B. To keep track of centre position, hold white (will be your bottom layer for 3x3) on the right, solve green, perform an x', solve the orange centre, and perform another x' for the next stage.
3) Do exactly as you would for a hoya cross, except build your first block (either by inserting the corners afterwards, or doing 2 edges, making a square, then the 3rd edge and 2nd corner). In the unused pair in the D layer, make any edge pair.
4) finish the centres as you would do on hoya. make sure to keep the block intact.
5) standard Yau/Hoya edge pairing. to avoid breaking the block, perform a 3U/' (correct notation? the top 3 layers clockwise or anticlockwise) instead of rotations to keep the corners of the block intact. after the first 3 pairs, no rotations/3U turns are required.
As an alternative,edge pairing on the M slice could be done, but I am not used to that.
6) solve roux. OLL parity could be used to get a nicer EO case for LSE, although your parity alg has to preserve corner orientation/permutation, which mine doesn't (currently)
So that's it. I think that the method is decent, and should at least compete with standard reduction with practice. Let me know how good you think it is currently, if you see potential in it, and how could it be improved. Also, if the method is decent, I want it named after me ;P
feel free to tell me how it is wrong, ineffective etc. I just think it would be pretty cool.
Thanks!