[Unofficial] a small kitten 2H 9.85 average of 5 (non-rolling)

a small kitten

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ZZ Method
55mm ZhanChi

Average of 5: 9.85
1. (8.43) D U2 B2 D' R2 B2 U' L2 D' B2 U F L' D' R2 U' F R U2 L2 F2
2. 9.92 B2 R2 U L2 R2 U' F2 U2 R2 U2 R' F' D' U' B D B2 U F2 R2
3. 9.84 F R2 D2 F D2 B U2 F' D2 U2 B' R' F2 U2 R2 F L U B F D
4. (11.42) R' F R' B' L' B2 U' L' D F U R2 U' D L2 U' R2 D' L2 B2 U
5. 9.80 D' R U' F' L' D' F D F' D F2 B2 D2 R2 D R2 D B2 D2 R2
 
Last edited by a moderator:
Go ZZ!
Hopefully more people will soon realize that ZZ can be just as fast as other methods. Thank you Phil, for being our pioneer. :)
Time to update the sig.
 
Wow... I'll try to reconstruct. Why do you use the 55mm?

Phil Yu - Two Handed 9.85 Average of 5

D U2 B2 D' R2 B2 U' L2 D' B2 U F L' D' R2 U' F R U2 L2 F2

x' // Inspection
U' x' U D2 R x U' L l D // EOLine
R' U' L' U' L' U' R' U2' R U' R' U R // Right 1x2x2
R U R' L U L' // Left 1x2x2
R U' R' U R U' R' // Right 1x1x2
U2' L' U' L // Left 1x1x2
l' U' L U R U' r' F // COLL
R2 U R U R' U' R' U' R' U R' // EPLL
View at alg.garron.us

Stats:
Code:
[B]Step	Time	HTM	HTPS	ETM	ETPS[/B]
[COLOR="#FF0000"]Total	8.43	57	6.76	59	7.00[/COLOR]
EOL+1	3.47	21	6.05	23	6.63
F2L	5.57	38	6.82	40	7.18
LL	2.86	19	6.64	19	6.64
					
[B]%		Time	HTM	ETM[/B]		
EOL+1/F2L	62.3%	55.3%	57.5%		
F2L/Total	66.1%	66.7%	67.8%		
LL/Total	33.9%	33.3%	32.2%
B2 R2 U L2 R2 U' F2 U2 R2 U2 R' F' D' U' B D B2 U F2 R2

x2 // Inspection
B' L D x U L x' R2 D R D2' // EOLine (1x2x2 setup)
R U2' L U' L' // Left 1x2x2
R U2' R' U R U R' U R U' R' // Right 1x2x2 (1x1x2 setup)
U2' L' U L // Left 1x1x2
U R' U' R U R' U' R // Right 1x1x2
U2' R U2' R' U' R U' R' // OCLL
U U y' R' U R' U' y x R' U' x' R2 U' R' U R' F R F // PLL
View at alg.garron.us

Stats:
Code:
[B]Step	Time	HTM	HTPS	ETM	ETPS[/B]
[COLOR="#FF0000"]Total	9.92	60	6.05	67	6.75[/COLOR]
EOL+1	2.93	14	4.78	16	5.46
F2L	5.77	37	6.41	39	6.76
LL	4.15	23	5.54	28	6.75
					
[B]%		Time	HTM	ETM[/B]		
EOL+1/F2L	50.8%	37.8%	41.0%		
F2L/Total	58.2%	61.7%	58.2%		
LL/Total	41.8%	38.3%	41.8%
F R2 D2 F D2 B U2 F' D2 U2 B' R' F2 U2 R2 F L U B F D

x' // Inspection
L D' d U' U' R' U x' z D' R2 D' // EOLine
U L2' U' R' U' R // Right 1x2x2
R U' R' U R U R' // Right 1x1x2
U U L U' L2' U L // Left 1x2x2
U' L U2' L' U L U' L' // Left 1x1x2
U' R U2' R2 U' R2 U' R2 U2' R // COLL
U R' U' R U' R U R U' R' U R U R2 U' R' // EPLL
View at alg.garron.us

Stats:
Code:
[B]Step	Time	HTM	HTPS	ETM	ETPS[/B]
[COLOR="#FF0000"]Total	9.84	62	6.30	66	6.71[/COLOR]
EOL+1	3.07	15	4.89	18	5.86
F2L	5.96	36	6.04	40	6.71
LL	3.88	26	6.70	26	6.70
					
[B]%		Time	HTM	ETM[/B]		
EOL+1/F2L	51.5%	41.7%	45.0%		
F2L/Total	60.6%	58.1%	60.6%		
LL/Total	39.4%	41.9%	39.4%
R' F R' B' L' B2 U' L' D F U R2 U' D L2 U' R2 D' L2 B2 U

x' z2 // Inspection
R D' R' U' R U x U' R' U // EOLine
z2' L' U U L R U2' U' L' U L // Left 1x2x2
R U2' R' U R // Right 1x2x2
R U2' R' L U' L' // Left 1x1x2
U R U' R' U' R U' R' U R U' R' // Right 1x1x2
U2' R U R' U R U2' R' // OCLL
U U x' R2 U2' R D R' U2' R D' R // PLL
View at alg.garron.us

Stats:
Code:
[B]Step	Time	HTM	HTPS	ETM	ETPS[/B]
[COLOR="#FF0000"]Total	11.42	58	5.08	64	5.60[/COLOR]
EOL+1	4.04	18	4.46	21	5.20
F2L	8.00	40	5.00	44	5.50
LL	3.42	18	5.26	20	5.85
					
[B]%		Time	HTM	ETM[/B]		
EOL+1/F2L	50.5%	45.0%	47.7%		
F2L/Total	70.1%	69.0%	68.8%		
LL/Total	29.9%	31.0%	31.3%
D' R U' F' L' D' F D F' D F2 B2 D2 R2 D R2 D B2 D2 R2

x' // Inspection
U' L' U L x' D // EOLine
R U L2' L' U U L U' L' U L // Left 1x2x2
R' U R U2' R' U R // Right 1x2x2
U' L U2' L' R U' R' // Right 1x1x2
U2 L U2' L' U U L U L' U L U L' // Left 1x1x2
l' U' L U R U' r' F // COLL
U' R U' R U R U R U' R' U' R2 U // EPLL
View at alg.garron.us

Stats:
Code:
[B]Step	Time	HTM	HTPS	ETM	ETPS[/B]
[COLOR="#FF0000"]Total	9.80	62	6.33	65	6.63[/COLOR]
EOL+1	3.40	15	4.41	17	5.00
F2L	6.80	41	6.03	44	6.47
LL	3.00	21	7.00	21	7.00
					
[B]%		Time	HTM	ETM[/B]		
EOL+1/F2L	50.0%	36.6%	38.6%		
F2L/Total	69.4%	66.1%	67.7%		
LL/Total	30.6%	33.9%	32.3%
 
Last edited:
start off orient all edges, only do DF and DB edges to start (aka EOLine, no need for EOCross)
do F2L without needing cube rotations
always get last layer cross, so 28 alg 2LLL, 7 OLL + 21 PLL

tutorials are in my sig, first one is cride5's text one, second link is asmallkitten's youtube playlist video tutorial
videos are long just a fair warning, text is nice but some people like videos more

happy cubing~
 
start off orient all edges, only do DF and DB edges to start (aka EOLine, no need for EOCross)
do F2L without needing cube rotations
always get last layer cross, so 28 alg 2LLL, 7 OLL + 21 PLL

tutorials are in my sig, first one is cride5's text one, second link is asmallkitten's youtube playlist video tutorial
videos are long just a fair warning, text is nice but some people like videos more

happy cubing~

or COLL+EPLL or one of the many other nice possibilities for last layer....

most important: BLOCK BUILD F2L!!! (cfop mind is blown)
 
I've finished the reconstructions, but I have a couple of questions: Why don't you use COLL for Sune cases and why don't you use the M-slice Z perm? They tend to be faster (and easier to reconstruct - I must have spent at least 15 minutes trying to find your Z perm :p).
 
I've finished the reconstructions, but I have a couple of questions: Why don't you use COLL for Sune cases and why don't you use the M-slice Z perm? They tend to be faster (and easier to reconstruct - I must have spent at least 15 minutes trying to find your Z perm :p).

It seems like a lot of people who use COLL don't use it for Sune/Antisune. I guess it's because Sune is such a fast alg that it's not really worth it?
 
I've finished the reconstructions, but I have a couple of questions: Why don't you use COLL for Sune cases and why don't you use the M-slice Z perm? They tend to be faster (and easier to reconstruct - I must have spent at least 15 minutes trying to find your Z perm ).

My background is OH, so many of my tendencies during 2H solves are heavily influenced by my OH habits. I know several M-slice Z perms but I find adjusting my grip to execute them takes time. It's most likely due to my lack of practice. If I ever become interested in 2H, I'll definitely use more M-Slice Z perms.

I don't do Sune/Antisune COLL because many of the algs need to be AUFed to a certain position before recognition is easy. Some of the better algs require another U or U' as a first move. I find that the likely AUF and the possible AUF before the alg takes away from the benefit of an EPLL. Sunes and Antisunes are already pretty fast, so I didn't really see a point in annoying myself with AUFs.
 
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