The idea behind this method is the same as R2 (actually, I use U2).
For R2, you solve 1 piece at a time, but there is that confusing toggling of the R layer (or U layer in this case). For BH or TuRBo, it just isn't easy for me to learn which sticker cycle associates with which alg. Why not just take the advantages of both and combine them while wasting a few moves, but still much more efficient than Classic Pochmann?
The method:
Set up 2 corners to D layer (doesn't matter orientation). use U2 to solve them. Reverse set up.
1.Both pieces are in D layer = regular U2.
2.One in U layer, one in D layer = use at most 2 moves to setup, solve, reverse setup.
3.Both in U layer = use at most 2 moves to setup, solve, reverse setup.
Or use TuRBo alg that you might know.
This is very easy and braindead. If you understand M2 and use Classic Pochmann or 3OP for corners, it is very easy to transition into this method. After this, you can also smoothly transition into TuRBo without starting over anything.
Example solve:
Scramble: F2 D L' U2 R F' U' F2 D' B' L' R' U2 R2 D' R2 F' U L2 B2 L' R' D2 B F'
Corners:
LFU-BUR:
F' R2
R' D2 R D' R' D R U2 R' D' R D R' D2 R
F D F' U2 F D' F'
R2 F
RFD-LDF:
R' D' R U2 R' D R
R' D R U2 R' D' R
UFR-LBD:
U2
F D2 F' U2 F D2 F'
BRD cw:
R' y' R U R' U R U2 R' L' U' L U' L' U2 L B



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