# Thread: List of 4x4x4 edges methods

1. ## List of 4x4x4 edges methods

Just wondering how many 4x4x4 edges methods there are. So far I know:

Methods:

6-4-2 (hardwick)
6-2-2-2 (hardwick)
Freestyle
Syuhei

2-2-2-2-2-2 variations:

hardwick (again)
avg
mine
Hiroyuke (Take)

I'm guessing there are probably more

2. Please replace AVG with 2-2-2-2-2-2. Actually, you could replace all of those n-n-n's with "Hardwick" (I don't think he invented it, but he described it best in the past)

All of these methods are incredibly simular and I wouldn't call them methods but variations.

I would call Caging, K4, Layer-by-Layer and Reduction methods

3. Robert, how is your method is different (meaning, what is your method)?

Also, wouldn't it be more appropriate to call Nakaji's method "freestyle"? I worked out how to use it myself intuitively, and I know others have done the same.

4. Originally Posted by MTGjumper
Robert, how is your method is different (meaning, what is your method)?

Also, wouldn't it be more appropriate to call Nakaji's method "freestyle"? I worked out how to use it myself intuitively, and I know others have done the same.
Well my method is kinda similar to avg on the 4x4x4 at least (5x5x5 is kinda more different). To summarise what I do, I just put 2 edges next to each other (most of the time it's one in the UF and another one in the LF or RF), and another edge somewhere in the M layer (UB, DF, or DB). Then I slice, replace, slice back to solve 2 edges (on average). I keep doing this until I've finished or I've got exactly 2 edges left. If I do get 2 edges left, I set up and then I use one of these algs:

d2 R F' U R' F d2 or d R F' U R' F d'

I think when you get 2 edges left, it is always possible to set up using 2 moves or less, and do one of the algs above (unless I've been mistaken).

This is only my 4x4x4 edge method. If you try it on the 5x5x5, it's not as good as other methods, which is why I've added more stuff for my 5x5x5 edge method.

5. I'm not really sure what method I use so could someone tell me what it is? I set up 1 or 2 edges to be solved then do a Uw to pair them. Then, instead of slicing back, I set up 2 more edges and do Uw until there are at most 4 edges. Then I find the quickest way to pair up the last edges. I'm pretty sure this is called chain pairing but I'm not sure.

6. Robert, that is just 2-2-2-2-2-2
James, that is a slight variation of 2-2-2-2-2-2

7. Originally Posted by AvGalen
Please replace AVG with 2-2-2-2-2-2.
I disagree. I did freestyle 2-2-2-2-2-2 for a while, switched to AvG, and got faster. Not looking for that first edge per pair is fast, even if it takes a bit more moves.

8. Syuhei's is 3-3-3-(0, 2, or 3)

9. Originally Posted by AvGalen
Robert, that is just 2-2-2-2-2-2
James, that is a slight variation of 2-2-2-2-2-2
What? Are you implying that this variation has been discovered before? If so, I never knew that...

10. Originally Posted by EmersonHerrmann
Syuhei's is 3-3-3-(0, 2, or 3)
I prefer to reference it as 3-6-(0, 2, or 3) because I think after the first 3, he fixes the centres, then he does a normal 6 edge pairing. (Maybe I'm wrong, but I swear that's what I saw in his tutorial)

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