Pfft. Totally missing his point... It's that the cost of shipping for a certain item to a certain place isn't a big loss compared to the amount of money they are earning. The more you buy the less loss they have. This is why shipping to far away is charged until, for example thecubicle the loss is so small compared to the earnings they can let the customer have free shipping; a small loss to encourage a customer to buy more. If the customer doesn't buy a lot, they have to pay for shipping anyway, if the customer does, he has alreay bought a lot any way.
Every one should have a awesome cube he believes, just like the every ancient chinese people have a Sword !
Okay, a change from the Cubicle shipping stuff -
How do you solve NxNx2 cuboids where N > 3? (For example 4x4x2)
Also, how do you solve NxNx1 cuboids (N > 3 again).
Back to the free shipping...
Who cares if it's called free shipping or if it says it's an added cost to the consumer? "Free shipping" could mean that that part is a hidden cost in the price of the cube, yes. But who really cares? In the end, the $cube+$shipping total is what matters and I would go for whichever is the least cost to me.
Example:
[Cube $8 + Shipping $2] is better than [Cube $12 + Free Shipping]
In the case of Cubicle, they have prices like [Cube $9 + Free Shipping]. Cubicle wins. End of discussion.![]()
I was recently listening to the podcast called Radiolab, which I'm sure many of you are familiar with. If not, go check it out, it is great to listen to while cubing. Anyways, during the episode on games they do a bit where they talk about chess. They discuss the "book" of chess, which is a systematic organization of almost every game of chess ever played which can be reviewed to see what moves were made in different situations. During this bit I couldn't help but wonder if something similar could be constructed for cube solves. Would this even be possible, how would it be organized, and would it even help? Any thoughts?
Bookmarks