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Noob Question: How do people upload videos on here?
Not sure, but i think it is something like [video*]Insert youtube url here[/video*] without the stars. I am not sure though
Noob Question: How do people upload videos on here?
in ZZ you first orient edges, place the line, then build blocks on the left and right and when you finish you have to do the last layer just like CFOP, only this time the edges don't need orienting.
What you are suggesting is building the EO line, then adding another EO line and by that finishing the cross, and then doing F2L just as CFOP? I think this will just kill the nice R-L-U freedom ZZ gives.
Orienting the edges in the beginning makes building blocks on the left and right very easy, I don't think there's any need for the cross, you just build a 2x2x1 block on one side, another one on the other side, then insert the 2x1x1 blocks like a very easy F2L and you're done with the first 2 layers.
Create a YouTube account, upload a video, get a link to the video, embed it here using the "insert video" button in the forum message editor. it will ask for a link, just paste it and it will embed the video.
Hm.. Yes I do see your point there, however, as a CFOP user (beginner though), and having learnt and practiced a little bit of Roux, I find block building rather difficult and challenging to grasp and get used to, so in a "time" aspect of it, wouldn't orienting the edges, finishing F2L like CFOP and guaranteeing a 1 look OLL be a good add on to CFOP? Or should I just learn and use full ZZ if I wanted to do such a thing?
P.S. Thanks for replying!
ZZ blockbuilding is more "restricted" than petrus or roux blockbuilding. This is because edges have fixed orientations, and only <RUL> moves are permitted. In this sense, ZZ blockbuilding is easier than the others in that there are far less "block cases" to deal with. [Some will argue that this makes ZZ less efficient. That is false theoretically and experimentally.] This also makes it easier to determine which cases are easier than others. In roux or petrus, the solver needs full-cube awareness to take advantage of the easy cases. In ZZ, because you can always see all pieces that you need, it quickly becomes a sinch to pick out ~4-5 move squares and ~11-12 move blocks at full speed.
The alternative that you propose is basically solving Eoline and then place the DR and DL crosspieces (called EO-cross). This is a viable option. It's just less efficient. I'm sure a few ZZers place a cross piece whenever they get a chance, but in the long run ZZ capitalizes on its "restricted" blockbuilding.
Also, there a bunch of people that switched to ZZ in hopes of avoiding 60 OLL algorithms (myself included). However, the truth is that you will eventually learn 40+ coll algorithms, a bunch of winter variation, and perhaps some CPLS, so that in the end, you won't really have "saved" any algorithms.
Has anyone tryed this 3x3 if so how is it and any video reviews of it?
http://www.amazon.com/Unknown-Plast...F8&qid=1356628335&sr=1-27&keywords=3x3x1+cube
Has anyone tryed this 3x3 if so how is it and any video reviews of it?
http://www.amazon.com/Unknown-Plast...F8&qid=1356628335&sr=1-27&keywords=3x3x1+cube
Where can i buy a godly guhong
If i still can plz provide link
Where can i buy a godly guhong
If i still can plz provide link
i wouldnt consider it for speedcubing, if that is what you intend to do with it.
Both for Speedsolving and collection.
http://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms on this website what does it mean by pure and impure dedge flips?
Pure means that ONLY the dedge gets flipped, whereas impure means that other pieces might be affected too (most common pieces affected in impure are front two corners and UL and UR dedges)
thank you and also do you know which is better?
thank you and also do you know which is better?
http://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms on this website what does it mean by pure and impure dedge flips?
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