# Thread: Memory Methods

1. Thanks Tim.

2. Originally Posted by AvGalen
I only just started learning blindfolded (2x2x2 and 3x3x3 only, sofar) using Macky&#39;s guide and adjusted numbering and algs to my style.

For orientation I LEARNED numbers, but I convert them to shapes automatically in my head. Untill I read this post, I didn&#39;t know this was called shapes. Also, I don&#39;t limit this to triangles
For corner-permutation, I try to group numbers so they are easier to remember. 1 3 2 4 becomes 13 24 becomes "unlucky 4&#33;"
For edge-permutation, I use a story based on numbers.

If I use the first scramble of 2007-08 competition (B F R&#39; D2 B F R&#39; U&#39; L&#39; R&#39; B2 F L R D2 U&#39; R2 D U&#39; R&#39; F2 L2 D&#39; U2 F), memory becomes this

(I scramble with white on top, green on front. I solve with yellow on top, red in front)

Edge orientation: UL, UR, RF, RB, DL, DF, DR and DB need to be flipped.
Remember as T-shape and entire bottom.

Corner orientation: UFR, UFB, DFL, DFR have to be turned counter clockwise (backwards), DRB has to be turned clockwise (forwards).
Remember as "Right-bottom back forwards" (so naturally the other piece has to go backwards). All other pieces of the front-right faces, except the first (UFL=1 for me) have to go backwards.

Corner permutation: 12345678 = ULF, URF, URB, ULB, DLF, DRF, DRB, DLB. 2->5->3->7->8->4->6.
Remember as 25 37 846. Easy to remember 5^2, 6^2+1, second highest even number possible

Edge permutation: 123456789101112 = UF, UR, RB, RL, LF, RF, RB, LB, DF, DR, DB, DL = 1->10->5->6->9->2->8->7->3->12(->1), 4->11(->4).
Remember as a Dutch scoring system. 1=lowest, 10=highest, 5=just not good enough, 6=just good enough. This is the story I made:
I got one 10 which was perfect (1->10)
But then I got mediocre and had to work my way up to perfection again (5->6->9)
I went from the lowest limits to the highest and back again (2->8->7->3)
Untill it ended (12)
Then all I had to do was switch the last remaining two (4->11)

Reading this back, I think I am very creative with numbers
I dont even know how to solve a 2x2 blindfolded, but whats up with this memorizing methods? Is it not easier to just use full EG?

3. I use 2 letters (2 images) per location, and whta I like to do is have the image that comes first in my memo to be the dominant character. Aka if it's killing someone, I'll have, for example, Hitler smashing in Magikarps head with my dresser drawer etc etc, or if it's sexual, I'll have the image that' supposed to be first take charge.

4. How to memorize when using Turbo Edges method,we solve 2 edges at a time using Turbo edges,so I have some big confusions on how the memorization should go like if I use letter pairs? Could someone just help me out with this.pl thanks in advance

5. Originally Posted by ilikecubing
How to memorize when using Turbo Edges method,we solve 2 edges at a time using Turbo edges,so I have some big confusions on how the memorization should go like if I use letter pairs? Could someone just help me out with this.pl thanks in advance
It's just the same as M2 or Old Pochmann, just setup whatever 2 letters to the U layer and perform the alg

6. Originally Posted by ilikecubing
How to memorize when using Turbo Edges method,we solve 2 edges at a time using Turbo edges,so I have some big confusions on how the memorization should go like if I use letter pairs? Could someone just help me out with this.pl thanks in advance
So what you want to do is memorise your images in pairs. What I do when there is an odd number or targets; is use the letter of the final target plus its neighbouring sticker on the same piece to generate the image. That way you'll know it's odd, as it's impossible to shoot to two orietations of a piece at the same time. Unless your using conjugates to flip the piece which isn't very efficient.

7. When I first started I marked edges by their position (ACube style) then by their orientation ('o' or 'u'). To separate, for corners I had ACube positions and 'h' for oriented corners (h), 'd' for F/B on top corners (depth), and 's' for R/L on top corners (side), so I could always tell by the letter whether it was a corner or edge. I grew out of this by not even giving a number to oriented cubies. Then I started mapping piece movement with numbers for every single sticker (up to 54). Now I don't really know what I do. I just remember the piece movement

8. I only just really started learning BLD, but I've been memorizing corners using Pokemon. If the face is facing me, then the Top left corner is a first stage pokemon of that color, the Top right is its next evolution, and the bottom left is the final evolution. The last corner is a legendary pokemon.

I started using this because I was sick of using numbers/letters and forgetting which one went where. With this, I don't really need to memorize the position of a letter; I already know the names of Pokemon, and I can easily see visually where each one is. Before, I was using letters for corners and could only do 5 corners max; now, I can do all of them pretty easily.

Now, to find a good method for edges...

9. Originally Posted by Kapusta
I only just really started learning BLD, but I've been memorizing corners using Pokemon...

Now, to find a good method for edges...
Well, it seems pretty obvious that you should be using Yu-Gi-Oh duel monsters for edges

10. I can't be bothered to trawl through the thread to see whether my question has been asked before so here goes:

Anyone got any ideas of how to memo a megaminx? I like letter systems, but there are 60 edge and 60 corner stickers on a megaminx so I'm a bit stuck there. I'd rather not use pure visual memo, because dodecahedrons confuse me a bit

I did a bld-one-piece-at-a-time solve just now, so I know I can do the whole thing now.

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