xkheldar
Member
I'm just wondering, when I do the void cube, I get parity. So what should I do to fix it? 4x4 parity algs?
Properly understand what you're talking about. Parity is not just a buzzword synonym for "bad case", it actually has insightful background/meaning.I get parity. So what should I do
At corners first, the "parity case" is simply the case where all four edges are misoriented in the orient middle layer step. Just apply the corresponding algorithm.
At corners first, the "parity case" is simply the case where all four edges are misoriented in the orient middle layer step. Just apply the corresponding algorithm.
uhh.. what?
Ugh, that very much depends on your definition of oriented/disoriented, and is false in most cases! I can easily define an orientation scheme where no inner slice moves "disorient" any pieces. And I can define one where a 180 degrees turn of a slice disorients all involved pieces. It's also possible to make a move and "disorient" an odd number of edges, though I don't see useful real world applications for it.When applying an inner slice move to a void cube with two edges swapped [...] you disorient all four edges of the slice.
My definition of oriented/disoriented is the usual one for CF, where's the problem ?