Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Solving all corners last

Hybrid View

  1. #1

    Default Solving all corners last

    I've been trying to work on a method where I solve all edges first. However I am not familiar with corners first solving techniques and I have a feeling much of the skills used there could help me here, but I'm not sure which ones.

    If you think of corners first as a cage, my method would be the opposite...solving all the edges (perm and oriented) first, then trying to solve the corners. Does such a thing exist already? If so, how is it done? I just want a way to orient and permute corners and preserve the edges.

    For clarification, I can get all the edges solved. I just need to know how to solve the corners afterward.

  2. #2
    statue
    Join Date
    Jul 2008
    Location
    Camp Hill, PA, USA
    WCA Profile
    2008KORI02
    YouTube
    StachuK1992
    Posts
    3,469

    Default

    i actually made this method before...will make tutorial tonight and let you know when it's up
    i will just make example solve for now

    It's pretty intuitive for the F2l, but the method is NOT good for speedcubing...too much disturbing what's already been done...
    by the way, what is your average on what method you use now

    and welcome

    edit
    busy processing
    Last edited by StachuK1992; 08-11-2008 at 06:31 PM.

  3. #3
    statue
    Join Date
    Jul 2008
    Location
    Camp Hill, PA, USA
    WCA Profile
    2008KORI02
    YouTube
    StachuK1992
    Posts
    3,469

  4. #4

    Default

    Got it...I dont have to do OLL if I do the corner inserts right.

    I was wondering if there was a more elegant way to do it though. I know the corner first guys have a ton of algorithms to pull from in order to solve their corners...why can't it work this way?

    EDIT: I have to do OLL, its just the easy ones.

  5. #5
    Member
    Join Date
    May 2008
    Location
    Louisville, CO, USA
    WCA Profile
    2008PALO01
    Posts
    1,381

    Default

    Well, the corners first methods are so quick because they don't care about edges at all... its like solving a 2x2. corners last...well, I've never heard of that being a viable method at all. I suppose you could use A perms and then commutators for the corners...but...why do you need to do corners last? There's no way it will be elegant.
    Megaminx- 1:56.33 | 3x3- 24.74 | 2x2 - 7.06 (all a12)
    Looking for the best 3x3? | Want to get faster?

  6. #6
    Member
    Join Date
    Jun 2008
    WCA Profile
    2008COUR01
    Posts
    1,431

    Default

    Quote Originally Posted by hawkmp4 View Post
    Well, the corners first methods are so quick because they don't care about edges at all... its like solving a 2x2.
    As a corners first guy I agree, most of my algs for corners are unsuitable to an edges first method. If you want to use things like xLLs you will have to find new algs which don't break edges...

  7. #7
    Member robertpauljr's Avatar
    Join Date
    Oct 2007
    Location
    Grass Valley, California, United States
    Posts
    84

    Default

    I have never been able to solve the cube in less than a minute by any method, but I have had fun learning different approaches to solving the cube. I am not into memorizing lots of algorithms. I can solve the cube: 1. by layers; 2. using F2L; 3. corners first; 4. edges first. Even when I solve the cube by layers and F2L I use the same technique for getting the last 3 or 4 corners as I would if solving the cube edges first. If I was going to solve the cube edges first, after I solved the edges, I would use commutators to cycle the corners into place correctly oriented. Cycle 1 or 2 at a time until you have 5 of them home, then put the final 3 home with the last commutator. I have a booklet on my blog, http://lengtat.us, that explains the commutators I use. It is in the section of the book called Up-Replace-Down 3-Cycles.

    Edges first used to be my favorite way to solve the cube because when I was done solving it, I felt like I had actually solved it.

  8. #8
    statue
    Join Date
    Jul 2008
    Location
    Camp Hill, PA, USA
    WCA Profile
    2008KORI02
    YouTube
    StachuK1992
    Posts
    3,469

    Default

    point blank, edges first sucks, unless you would memorize alot of algorithms and had GODLY recognition
    that's even to get sub-minute

  9. #9
    Member robertpauljr's Avatar
    Join Date
    Oct 2007
    Location
    Grass Valley, California, United States
    Posts
    84

    Default

    Quote Originally Posted by Kubismo View Post
    check out the so-called
    "Ultimate Solution to Rubik's Cube"
    which goes like this:
    Step One: The Cross
    Step Two: Center Section Edge Pieces
    Step Three: Top Edge Pieces
    Step Four: Five Corner Pieces
    Step Five: The End Game
    might be just what you're looking for.

    Peace out.
    This is the first Edges First Method I learned. Now, if I were to do an Edges First solve, I would use other means to get the edges, and use a different commutator to get the corners. I have implemented what I learned at
    http://www.ryanheise.com/cube/corner_3_cycles.html
    and like it better than the Ultimate Solution commutators, but either way works.

    For those who say that Edges First sucks, I'm guessing what they mean is that it sucks as a speedsolving method. It doesn't necessarily suck as an interesting, challenging, different way to solve the cube.

    Cornflake, I am not sure I understand what you are looking for in "a more elegant way to do it." Could you clarify? My dictionary says elegant means "pleasingly simple." What could be more pleasingly simple than solving all 8 corners of the cube with a simple commutator?

    The name of this site is speedsolving.com. If you are looking for a better, faster method, I don't know anyone that would use Edges First. But if you want to be able to solve the cube Edges First, just for the fun of being able to do it, go for it!

  10. #10
    Member somerandomkidmike's Avatar
    Join Date
    Jul 2008
    Location
    Saskatchewan, Canada
    YouTube
    somerandomkidmike
    Posts
    578

    Default

    Well.... Something you could do to improve edges first is to combine it with corners first. I like to call this God's Algorithm (optimal solution).

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •