I found this alg recently. It's quite fast; did it in 1.93 seconds. Twist UFR URB UBL:
R U (R2 U' R2 U) (R U R' U') R U R U (R U' R' U)
I found this alg recently. It's quite fast; did it in 1.93 seconds. Twist UFR URB UBL:
R U (R2 U' R2 U) (R U R' U') R U R U (R U' R' U)
Flip 4 edges in the E layer;
(RUR'F') * 3 E2 (RUR'F') * 3 E2
Hey Joël, that is a nice alg. How did you find it? The reason I ask is that I am curious if there is a maybe slightly less optimal version of it that is also supercube friendly, since I would need something that flips corners on the bigger cubes BLD before I have solved the centers.
Nice alg though, I will definitely try to learn it for 3x3. If you have any ideas on how to make it supercube friendly that would be neat for bigger cubes!
Chris
This is supercube friendly:
R U' L' U u R2 u' R2 U2 L U' R U'
Chris,
Since you asked for a supercube friendly alg for this case, I spent some time searching for an algorithm, and this is what I could find after playing around with the RU'R'U move for a while:
(F' U' F2 R' F' R2 U' R' U2)* 2
18 moves.. same as the other alg. Maybe not the fastest alg... But it works.
Edit: It's executes pretty nicely on a 3x3, actually.. Sub3 after a few tries.
Edit2: In case you wonder how I found this, I basically used RU'R'U repeatedly, putting cuberotations between them: (RU'R'U xy) * 6. Then I rewrote it without the cube rotations.
Last edited by Joël; 10-18-2007 at 03:21 PM.
One I discovered while messing around with COLL:
B (R U R' U')x3 B' (1 5)(2 6)
Can be also used for (4 8)(2 6) if you switch B and B'
Great alg Shelly, much easier to setup than E-perm. Thanks.
Ok.. I am pretty sure everybody will like this alg:
((R U R' U)(R U R' U2)) * 2
There's a nice one?
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These were the best I could come up with...
- R2U'R2 M2'U'M2'U2'M2'U'M2'U2' R2UR2 (=R2U'r2U'M2'U2'M2'U'M2'U2'R2UR2)
- L'U'LU'L'U2L RUR'URU2R' RU'R'URU'R'URU'R'U (=L'U'LU'L'U2L RUR'URUR'URU'R'URU'R'U)
- zL'ULBU'B'D2BUB'L'U'LD2z', zR'U'RL'ULD2L'U'LR'URD2z' and other variations on that (such as moving the D2 to the beginning of the commutator.
This will make BLDso much more fun.
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Last edited by Lucas Garron; 10-22-2007 at 05:57 PM. Reason: Fixed links.
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