Thanks, I think I will go for F R2 U R' U' R' U2' r U R U' r' R' U2' F'.
My 6 flippers for CO that I currently use:
(R U R' U' R U')*3
(R' U' R U R' U)*3
R U (R U')*3 R2 U R U (R U')*3 R2 U
R' U' (R' U)*3 R2 U' R' U' (R' U)*3 R2 U'
U R' U D R' U R2 U R' U D R' U R D2 R
U' R U' D' R U' R2 U' R U' D' R U' R' D2 R'
[(L U)*2 (L' U)*2]*3
Have you got some more of this stuff??
DFr->UFl->UBr: l' U2 r U2 l U2 l' U2 r' U2 l U2
DFr->BUl->UBr: U2 r U2 l U2 l' U2 r' U2 l U2 l'
The first is just a variation on the Per Special corner commutator, to solve (what I thought was) a terrible cycle case. The second is just a setup and cancellation to that.
I am currently trying BLD with Old Pochman and I am now looking for a nice "T-perm" that shoots to LU instead of the tradional UL so I can reduce the number of set up moves needed.
Algs I already found but do not like too much:
F R' F' R2 U' R' F' U' F R U R' found in this thread, goes better when i turn it into R B' R' B2 U' B' R' U' R B U B' but still...
x' R2 U' R' U x R' F' U' F R U R' U' found in Joels tutorial, the R' F' U' totally messes me up
Ae there better ones out there?
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