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Thread: The Boomerang Method - an intermediate-level BLD technique for corners

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    Member Renslay's Avatar
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    Default The Boomerang Method - an intermediate-level BLD technique for corners

    Hi folks!

    I wrote a description about my currently used BLD corner method. Someone taught me years ago, and since I can't find it (or similar) anywhere on the net, I named and published it.

    You can find it here:

    http://renslay.byethost11.com/boomerang.html

    The description above is actually pretty detailed (maybe too...), contains explanations, advices and example solves as well.

    Basically it is a preorientation-used 2-cycle method, which could sound horrible - however, through the nice and fast shortcuts, it is pretty fast. I found it well-balanced between the difficulties of the memorization, the executation and the number of algorithms to learn.

    A 14 seconds example solve (no exception, no parity, some shortcuts):



    Keywords:

    • Piece-by-piece / 2-cycle solving with fast algorithms such as (U R' U' R)*3
    • Many easy, handy shortcuts (make the memorization and the execution shorter)
    • Little to zero setups
    • Zero thinking during execution, minimal thinking during memorization
    • Short, permutation-only memo-queue
    • < 17 seconds to solve on average
    • 10-20 algorithms to learn / understand
    • Preorienting as disadvantage

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    Member rubiksarlen's Avatar
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    5BLD used to do this.
    BLD PB: ‎40.53
    F2 L2 U L2 R2 D' L2 D F2 U' F2 L' U2 B R' F U2 R2 F2 U' R'

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    Member Renslay's Avatar
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    Yes. I taught him. If I remember well, now he uses BH; which is a bit hard for me (I understand it perfectly and know all the commutator types, just extremly slow with it).
    Last edited by Renslay; 08-03-2012 at 08:32 AM.

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    Member 5BLD's Avatar
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    Nah, I do freestyle stuff. Not really BH. i do something more BHey for edges...
    (a^b)^c = a^(b c) e^(2 i pi c floor(1/2-(Im(b log(a)))/(2 pi)))
    I've been cubing for only just over 2 years and I feel old already

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