Methods :
1) Milan
2) B4
3) K4
4) Reduction (2 pairing)
5) Yau
I'm quite sad about the k4 solve : it could've been way better if I wouldn't have failed the centers and hadn't all the horrible lockups.
Methods :
1) Milan
2) B4
3) K4
4) Reduction (2 pairing)
5) Yau
I'm quite sad about the k4 solve : it could've been way better if I wouldn't have failed the centers and hadn't all the horrible lockups.
How does the Milan method work?
Very nice! Which method do you normally use?
As Dan said, it's centers -> corners ( However, I did 1edge + 1corner foreach slot ) -> Edge comms (First D,R,L,F,B layers, then last layer).
You can find a clear tutorial here : http://mzrg.com/rubik/methods/milan/
I'm quite curious, however, about the fact that Milán Baticz told me he never though about this method (lol?)
I use the B4, which is a "middle way" between Yau and K4.
In some cases I can avoid the OP, but i'm still working on it![]()
2nd solve is a DNF. You didn't fix PLL parity. Pause video at 3:01. The Blue and Red dedges are swapped.
Last edited by cubeflip; 07-19-2012 at 08:52 AM.
Nice, where do you have your camera? This angle is nice, I'd like to do sth like this.
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