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Thread: TNoodle - WCA scrambler replacement

  1. #11
    Premium Member Bob's Avatar
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    Quote Originally Posted by Henrik View Post
    My guess is this line: "To delete moves, clearly erase/blacken them." (2nd line)
    I think we can spare an additional sheet of paper in this case. Do we anticipate somebody making 19 mistakes in a single scramble? When the scramble is written on this sheet, it should be at the end of finding the solution where it is just being transferred from the scrap paper.
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  2. #12
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    Quote Originally Posted by Henrik View Post
    My guess is this line: "To delete moves, clearly erase/blacken them." (2nd line)
    Clever, but that certainly was not the intention . I've uploaded version 0.6.6, which has exactly 80 spaces, as Bob requested.

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    Did you make it look for 3x3 scramble during 200ms?

    I'm trying version 0.6.6 right now and it looks good, except for the no-top-margin on the FM sheet.

    EDIT:
    No, you didn't make it look for 200ms
    Here are the % of occurrences for 16, 17, 18, 19, 20 and 21 movers:
    0 - 0.1 - 2.2 - 6.9 - 32.1 - 58.7 (1000 in total)

    And here are the same numbers for the 200ms version
    2 - 1.7 - 14.3 - 36.9 - 40.9 - 6.0
    Last edited by Pedro; 07-11-2012 at 05:07 AM.

  4. #14
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    Everything looks good, except for 2x2. I generated 10 scrambles, and 9 of them ended in R' U' (with the other ending in R2 U') Is that intended?

  5. #15
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    All the pyraminx scrambles seem to start with U L, too. I already noticed that at Saarland Open when I was scrambling (I started to do the wrong scramble on some pyra, realised it after 2 or 3 moves and then noticed that I had in fact done the correct moves )

  6. #16

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    Quote Originally Posted by BlueDevil View Post
    Everything looks good, except for 2x2. I generated 10 scrambles, and 9 of them ended in R' U' (with the other ending in R2 U') Is that intended?
    Quote Originally Posted by TMOY View Post
    All the pyraminx scrambles seem to start with U L, too. I already noticed that at Saarland Open when I was scrambling (I started to do the wrong scramble on some pyra, realised it after 2 or 3 moves and then noticed that I had in fact done the correct moves )
    These are due to how the solver finds a string of moves which solves the random state. Nothing to worry about, even though it looks weird.
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    In that case, wouldn't it be better to add U R at the end of every 2^2 scramble and L' U' at the beginning of every pyraminx scramble and do the appropriate cancellations ? The state would be just as random and the scrambles would be shorter on average.

  8. #18

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    Quote Originally Posted by aronpm View Post
    These are due to how the solver finds a string of moves which solves the random state.
    Especially when trying to reach a certain length (like 11 moves for 2x2 and pyraminx), because the solver can often use its favorite first few moves and still solve from there in the remaining number of moves.

    Quote Originally Posted by TMOY View Post
    The state would be just as random and the scrambles would be shorter on average.
    I'm pretty sure they put in some extra effort in order to not have shortest scrambles but equally long scrambles. So that people watching the scramble area can't infer how easy a scramble is based on how quickly scrambling gets done.
    Last edited by Stefan; 07-11-2012 at 08:20 AM.

  9. #19
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    So, youre saying. I can use this to generate the same scrambles that are used in competitions?
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    Quote Originally Posted by Stefan View Post

    I'm pretty sure they put in some extra effort in order to not have shortest scrambles but equally long scrambles. So that people watching the scramble area can't infer how easy a scramble is based on how quickly scrambling gets done.
    Yes, I'm well aware that we need to get rid of ridiculously short scrambles like 4 moves or so. But with my idea, the length of a scramble would always be between 9 and 13 moves (and 13 moves would be really rare), and a 9 moves long scramble has no reason to be particularly easy.

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