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Thread: TNoodle - WCA scrambler replacement

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    Default TNoodle - WCA scrambler replacement

    Hey all,

    I've been working on a replacement for the WCA scramblers (with lots of help). If you have the time to check it out, please go to https://github.com/cubing/tnoodle/downloads and download TNoodle-0.6.9.jar. If you're on Windows or Mac, you should be able to just double click it, and your web browser should open up http://localhost:8080/. If you're on Linux, you'll probably have to manually run "java -jar TNoodle-0.6.9.jar". See http://bit.ly/tnoodle-readme-scramble for directions and some details.

    Please let me know if you run into any issues!
    Last edited by jfly; 07-12-2012 at 05:44 PM. Reason: Bumped version number to 0.6.9 (IE 8 support, yikes)

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    Super-Duper Moderator Lucas Garron's Avatar
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    Just to make things clear, TNoodle will replace CubeExplorer and the other scramblers. Once the 2012 Regulations become finalized, it will be the *only* official scrambling program to be used for WCA competitions.

    I've been working with Jeremy to work on making sure that TNoodle provides high-quality scrambles, but is also simple to use.
    An important thing to note is that delegates will be required to save all scrambles used in official scrambles. TNoodle generates archives that should be easy to retain.

    If you have any interest in the future of the WCA scrambler, please download and test TNoodle and let us know your thoughts (and any important issues).
    Last edited by Lucas Garron; 07-10-2012 at 10:09 PM. Reason: Small typo.
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    Problem, dialogue box comes up:

    Could not find the main class:
    net.gnehzr.tnoodle.server.TNoodleServer. Program will exit.


    edit:
    Downloading version 0.6.1 works for me though.

    edit 2:
    Looks good to me :P
    Last edited by kirtpro; 07-10-2012 at 09:56 PM.

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    Quote Originally Posted by kirtpro View Post
    Problem, dialogue box comes up:

    Could not find the main class:
    net.gnehzr.tnoodle.server.TNoodleServer. Program will exit.
    Thanks for trying this out! Would you try version 0.6.3 and tell me if it works for you now?

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    Yep, opens up fine.
    Just generated scrambles for all rounds, they all seem to work all right.

    One thing though, there's no top border on the Fewest Moves PDF.
    Not a big deal, just saying.
    lol

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    Premium Member Bob's Avatar
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    The maximum number of moves for FMC is 80 (including rotations), but you give 99 spaces to enter a solution. Why not offer just 8 rows of 10? It's easier to count that way, anyway, and alerts a competitor that their solution is too long if it doesn't fit.
    I'm Bob Burton. Maybe you've heard of me. http://www.cubewhiz.com

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    Quote Originally Posted by Bob View Post
    The maximum number of moves for FMC is 80 (including rotations), but you give 99 spaces to enter a solution. Why not offer just 8 rows of 10? It's easier to count that way, anyway, and alerts a competitor that their solution is too long if it doesn't fit.
    My guess is cube rotations?

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    Quote Originally Posted by Vincents View Post
    My guess is cube rotations?
    Cube rotations are included in the 80 moves.
    I'm Bob Burton. Maybe you've heard of me. http://www.cubewhiz.com

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    Quote Originally Posted by Vincents View Post
    My guess is cube rotations?
    E1a) The maximum length of a solution is 80 (moves and rotations).
    If anyone wants to add me on Guild Wars 2 send me a PM :tu

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    Quote Originally Posted by Bob View Post
    The maximum number of moves for FMC is 80 (including rotations), but you give 99 spaces to enter a solution. Why not offer just 8 rows of 10? It's easier to count that way, anyway, and alerts a competitor that their solution is too long if it doesn't fit.
    My guess is this line: "To delete moves, clearly erase/blacken them." (2nd line)
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