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Thread: Edge orientation (ZZ)

  1. #11
    Member ZincK_NOVA's Avatar
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    Quote Originally Posted by Endgame View Post
    Has anybody ever thought of only orienting the edges you need for F2L, so you can use a last slot method to orient the edges on the last layer to maximise the efficiency of inspection time? I think that works a lot better, but then again, I've never used ZZ and I don't have any plans to do so in the near future.
    I personally wouldn't find that helpful; for me, I just check if an edge is good or bad, and having to pay attention to top colour as well would take more effort for me at least. Plus, you may get cases where you have an odd number of mis-oriented F2L edges, which could throw some people off given that they have only 12 seconds to think of how to deal with it.

    why do two thirds when doing all of them is just as easy, if not easier?

  2. #12

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    Well, I guess another factor is that when you use zz method, you can orient 2 or 4 pieces at a time.
    DFTBA

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    Member uvafan's Avatar
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    Quote Originally Posted by Solve View Post
    I was wondering what would be the best time to do edge orientation while solving a cube. ZZ method has you do edge orientation at the beginning, which means you don't have to do it later. However, it also means that you cannot rotate the green or blue sides during a solve, or else your edges won't be oriented anymore. Some people look at this in a positive way, and say that it speeds up your solve because it forces you to use only the red and orange faces. However, I sometimes find it difficult to be confined to only two faces. Does anyone else have any thoughts on this?
    When I first started using ZZ, holding the cube in the same way the whole time was very hard, but now it is natural. I got used to it very quickly. Also, no cube rotations helps the whole solve flow better, at least IMO.
    switch to ZZ! ZZ tutorial! ZZ PBs 1/5/12/100: 8.16/10.04/11.06/12.20 OH PBs 1/5/12/100: 17.xx/23.25/25.36/27.77 . ZZ solver since 4/29/12

  4. #14

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    Quote Originally Posted by uvafan View Post
    When I first started using ZZ, holding the cube in the same way the whole time was very hard, but now it is natural. I got used to it very quickly. Also, no cube rotations helps the whole solve flow better, at least IMO.
    This. It was tricky to start off, but it was because I always used to insert I'm front. I just had to force myself to try to find other ways to do pairs and it just got more and more natural from there. Same with insertions, I knew how to do them, I just never did out of it not really being needed. But forcing myself to not do cube rotations made it so I had no choice but to get used to them. All about putting in the time
    ZZ-solver now =D, get dem ZZ solves down yo~ you should too =D you know you want to :3
    PB 1/5/12/100 13.55/16.92/18.84/20.49 cubing too hard QQ 4/7 LOLOLOLOLOL

  5. #15
    Member uberCuber's Avatar
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    Quote Originally Posted by Endgame View Post
    Has anybody ever thought of only orienting the edges you need for F2L, so you can use a last slot method to orient the edges on the last layer to maximise the efficiency of inspection time? I think that works a lot better, but then again, I've never used ZZ and I don't have any plans to do so in the near future.
    ZZ-TOP
    3x3: (1/5/12/25/50/100) || 7.08 / 10.18 / 11.21 / 11.65 / 11.81 / 11.95
    4x4: (1/5/12/25/50) || 32.32 / 37.58 / 38.93 / 39.82 / 40.97

  6. #16
    Member Endgame's Avatar
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    ZZ-TOP doesn't use a last slot method to orient the LL edges
    oi fam

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