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Thread: Move Groups

  1. #1
    Member 5BLD's Avatar
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    Default Move Groups

    edit:the title should say move groupS :S woops

    I have noticed that many cubers do not know the effect of different move restrictions. I'd like to create this thread to simply document the common ones so people know and at the same time get my questions answered about those I'm unsure of. Feel free to correct me, I want to learn too

    RU
    EO- orientation cannot be changed
    CO- any
    CP- only "no-swaps", no swaps if F2L is solved too.
    EP- any in the RU slices

    RUD
    EO- cannot be changed
    EP- any within R U And D
    CO- any
    CP- swap/noswap

    RUL
    EO- cannot be changed
    EP- any within RUL slices
    CO- any
    CP- swap/noswap

    RrMU
    EO- any
    EP- any within
    CO- any
    CP- only no swap

    MU
    EO- any (ofc within MU slices)
    EP- any
    CO- only oriented
    CP- U corners solved relative to each other, D must be placed

    Agh, gotta go, will write more later, but I'd like to post this now so people see it.
    Also, if you think this thread is irrelevant feel free to remove/report
    Last edited by 5BLD; 06-20-2012 at 09:50 AM.
    (a^b)^c = a^(b c) e^(2 i pi c floor(1/2-(Im(b log(a)))/(2 pi)))
    I've been cubing for only just over 2 years and I feel old already

  2. #2
    Colourful Kirjava's Avatar
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    Default

    Yes, RUL and RUD allow any CP - you should just say swap/no swap

    depending on your definition of EO, some of what you said could be wrong (pedantic)

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    Member Cheese11's Avatar
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    I'm not quite sure what this means but I'll take a whack at it.

    When it says.

    RUD
    EO- cannot be changed
    Does that mean that you can't change the EO with R, U, or D moves?
    I live in Canada, I literally have to warm up before I cube :)

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    Member 5BLD's Avatar
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    Kir: Ok cool. Yes I know what you mean by my definition of EO... How could I explain this?
    It's like... If you scramble RUL you can't misorient edges by the definition of oriented as um... Um. I know what it is, just I can't quite explain it :/

    Cheese: yes, by the ZZ definition of oriented which I don't think is a nice way of puting it, hence ^

    Will add more stuff later...
    Last edited by 5BLD; 06-20-2012 at 09:15 AM.
    (a^b)^c = a^(b c) e^(2 i pi c floor(1/2-(Im(b log(a)))/(2 pi)))
    I've been cubing for only just over 2 years and I feel old already

  5. #5
    Colourful Kirjava's Avatar
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    yeah, you just need to find a nice definition of EO (you don't need to, everyone knows what you mean)

    maybe "edges that remain in the same 'orbit' within the movegroup" ? it's not very clear though

    also, y u no do mu

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    Member vcuber13's Avatar
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    why do you have the restriction RrMU? the r isn't necessary (or the M instead).
    Official 3x3 Personal Bests: 11.72, 13.88
    Official Square-1 Personal Bests: 13.15 NR, 15.31

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    Member 5BLD's Avatar
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    Cuz tis Roux SB restriction. RMU sounds funny. Idk.
    (a^b)^c = a^(b c) e^(2 i pi c floor(1/2-(Im(b log(a)))/(2 pi)))
    I've been cubing for only just over 2 years and I feel old already

  8. #8

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    Quote Originally Posted by 5BLD View Post
    If you scramble RUL you can't misorient edges by the definition of oriented as um...
    Mark edges on U-face and around L- and R-layer. Imagine R, U or L turns - the marks always mark the same places. An edge, at any place, will always be oriented so that its mark is on the side where that place always has a mark.


  9. #9
    Member Athefre's Avatar
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    FUBD: Oriented along x. Any x rotation preserves edge orientation within this group.
    FRBL: Oriented along y.
    RULD: Oriented along z.
    MU: Oriented along z.

  10. #10

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    Quote Originally Posted by Athefre View Post
    FUBD: Oriented along x. Any x rotation preserves edge orientation within this group.
    Not sure how this is meant. F2 x flips the UF edge.

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