Hi, These are algorithms of D2 method for corners, is the same as R2 but from a different angle, I hope you like, greetings.
Buffer DFL
UFR UR'U'RU'R'URD2R'U'RUR'URU'
RFU D'RUR'D2RU'R'D
FRU U'R'U'RD2R'URU
UFL R'U'RU'R'URD2R'U'RUR'UR
LFU U'2R'U'RD2R'URU2
FLU R'U2RD2R'U2R
URB z'R2D'R'2DRU2R'D'RU2RDz
RUB R'U'RD2R'UR
BRU U'R'URD2R'U'RU
UBL R'U2RU'R'URD2R'U'RUR'U2R
LUB R'URD2R'U'R
BUR UR'U'RD2R'URU'
DRF z'R'DUr2U'R'Ur2D'RU'R'z
RFD z'F'RUR2U'R'FRUR2U'RZ
FDR R'D2U'R'URD2R'U'RURD2
DRB D2
RBD R'U'RUR'U'RD2R'URU'R'UR
BRD R'URU'R'URD2R'U'RUR'U'R
DBL z'RUR'Dr2U'RUr2'U'D'Rz
LDB z'R'UR2U'R'F'RUR2U'R'Fz
BDL D2R'U'R'URD2R'U'RUD2R



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