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Thread: D2 method

  1. #1
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    Default D2 method

    Hi, These are algorithms of D2 method for corners, is the same as R2 but from a different angle, I hope you like, greetings.

    Buffer DFL


    UFR UR'U'RU'R'URD2R'U'RUR'URU'
    RFU D'RUR'D2RU'R'D
    FRU U'R'U'RD2R'URU


    UFL R'U'RU'R'URD2R'U'RUR'UR
    LFU U'2R'U'RD2R'URU2
    FLU R'U2RD2R'U2R


    URB z'R2D'R'2DRU2R'D'RU2RDz
    RUB R'U'RD2R'UR
    BRU U'R'URD2R'U'RU


    UBL R'U2RU'R'URD2R'U'RUR'U2R
    LUB R'URD2R'U'R
    BUR UR'U'RD2R'URU'


    DRF z'R'DUr2U'R'Ur2D'RU'R'z
    RFD z'F'RUR2U'R'FRUR2U'RZ
    FDR R'D2U'R'URD2R'U'RURD2


    DRB D2
    RBD R'U'RUR'U'RD2R'URU'R'UR
    BRD R'URU'R'URD2R'U'RUR'U'R


    DBL z'RUR'Dr2U'RUr2'U'D'Rz
    LDB z'R'UR2U'R'F'RUR2U'R'Fz
    BDL D2R'U'R'URD2R'U'RUD2R

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    Member Ranzha V. Emodrach's Avatar
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    For parity into Old Pochmann edges:
    y B' R U R' B D2 B' R U' R' B y'
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    Having sigs allow three lines | 3x3: ~13
    Isn't a huge deal. | Skewb: ~7

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    Member A Leman's Avatar
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    I never looked for a site to explain what R2 was about, but this is really interesting. Thank you. I still like the idea of TuRBo corners more though, since it has a better movecount and lead me toward using 3-cycles.
    "A good solve is a work of art that people can look at and be affected in as many ways they're capable of understanding."

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    Super Moderator Mike Hughey's Avatar
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    Quote Originally Posted by Alejandro View Post
    Hi, These are algorithms of D2 method for corners, is the same as R2 but from a different angle, I hope you like, greetings.
    Do you use this for your fast times, or is this just something you're experimenting with? I'm surprised that someone at your speed would be experimenting with (or regularly using) a method like R2.
    My square-1 BLD method: http://skarrie.se/square1blind/

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    I use commutators for everything, I do not use D2 for blindfold, but this method I use to explain to friends who just want to go into this, I think is an easy method to learn and also fast.

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    Why D2?

    Why not U2 ???
    U2 seems more logical to me, or a more logical approach.

    I use something like U2 myself, and my buffer can stay the same as in OP-corners. It is leading me towards commutators as well, I just need to practice
    World & European Champion in 3x3-Feet
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    On U2 you use moves like DR and on D2 you use moves like RU, I think D2 is more comfortable.

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    Colourful Kirjava's Avatar
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    D2 with left-pinky-ring is fast as hell.

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    Super Moderator Mike Hughey's Avatar
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    Quote Originally Posted by Alejandro View Post
    I use commutators for everything, I do not use D2 for blindfold, but this method I use to explain to friends who just want to go into this, I think is an easy method to learn and also fast.
    Thanks - I thought it might be something like that, but I wanted to make sure - in case a new revolution in blindfold solving had quietly happened while no one was looking.
    My square-1 BLD method: http://skarrie.se/square1blind/

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