Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 41

Thread: CFOP Variation: CF

  1. #31
    Member ben1996123's Avatar
    Join Date
    May 2009
    Location
    Ponyville
    WCA Profile
    2009WHIT01
    YouTube
    ben1996123
    Posts
    4,085

    Default

    I'm currently trying to write a program to do this. So far I have an optimal (but slow) cross solver...

    Edit:

    U' L2 D F2 U' R2 U F2 R2 U F' R2 F' L' F' U' B L' F' R2 U'
    20.704 seconds to find F R L2 D L

    R' U2 R' D2 R B2 F2 U2 R F2 D' R2 D' B' L' U L2 U2 L2 R2
    It's been 10 minutes and it hasn't found anything yet lolol Looks like a pretty bad cross though.
    Last edited by ben1996123; 06-18-2012 at 10:15 AM.
    ponies are qt

  2. #32
    Member evogler's Avatar
    Join Date
    Mar 2011
    WCA Profile
    2012VOGL01
    Posts
    74

    Default

    Hee hee, that was fun to read.

    Several of you got it. It's just a program that checks all possible routes you could follow during F2L.

    I tried to stick to what seemed "human". It's pretty clear that you'd use R U R', R U2 R', and R U' R'. I debated including sledgehammers. I stipulated that the program had to insert a pair if it had one it could insert in one "sequence", and no more than two "sequences" per pair were allowed.
    Two points where it seems a little unhuman are some insertions where it chooses extra U2 instead of a Us, and also the crosses. I think for all of these I allowed crosses that were within 1 move of optimal. Obviously, the more crosses you have to start with, the more solves you can sift through, and the greater chances of finding lower move count results, but the less realistic it seems, and the more it feels like computer magic. (Btw, I just copied them in from Cube Explorer. It would be fun to go back and write my own cross solver, to have a "complete" cube program).

    I might get around to posting some other results. I also have the program recording optimal OLL skips and just plain optimal F2Ls. E.g. for L F2 R' B2 L2 F2 R B2 F2 R F' L2 R2 B2 D B D2 L' U' R' B:
    B U D F L U2 D' F2
    R' U' R L U' L'
    R U' R'
    U2 R' U' R
    L' U L
    (Jperm)

    I hope people had a good time with these solutions. I find them kind of uncanny. I'm not sure if I see much to learn from a human solving standpoint, but maybe.

    ben1996123, if you want to trade notes, let me know.

  3. #33
    Member evogler's Avatar
    Join Date
    Mar 2011
    WCA Profile
    2012VOGL01
    Posts
    74

    Default

    Quote Originally Posted by ben1996123 View Post
    I'm currently trying to write a program to do this. So far I have an optimal (but slow) cross solver...
    U' L2 D F2 U' R2 U F2 R2 U F' R2 F' L' F' U' B L' F' R2 U'
    U F D' L' U2 F2 D' R D R2
    U' y' F' L F U' L'
    U' R U2 R2 U R2 U' R'

    (Depending on how much zeroing you can tolerate in your cross... )

  4. #34
    Member KingTim96's Avatar
    Join Date
    Feb 2012
    Location
    Lansing, MI
    WCA Profile
    2012SPIT01
    YouTube
    sharpshooter6191
    Posts
    296

    Default

    lol aimbot. way to bring video gaming into this.
    Quote Originally Posted by chrissyD View Post
    aimbot...

  5. #35
    Member qqwref's Avatar
    Join Date
    Dec 2007
    Location
    a <script> tag near you
    WCA Profile
    2006GOTT01
    YouTube
    qqwref2
    Posts
    6,338

    Default

    Ooh, great stuff. Evogler, any chance of releasing the program? I'd be very interested to play around with it.

    As for a cross solver: an optimal solver shouldn't be that hard, and if you generate solutions one by one with increasing length, you could just keep going until you find a good continuation.
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

  6. #36
    Member evogler's Avatar
    Join Date
    Mar 2011
    WCA Profile
    2012VOGL01
    Posts
    74

    Default

    It's just an ugly little python script, but I'd be happy to share it. I have a bit more tinkering to do first, then I'll put it up.

  7. #37
    Member evogler's Avatar
    Join Date
    Mar 2011
    WCA Profile
    2012VOGL01
    Posts
    74

    Default

    Okay, here's a script:
    http://www.ericvogler.com/media/F2Lsearch.zip
    I'm using Python 2.5. Hopefully it doesn't break in other versions.

  8. #38
    Member ben1996123's Avatar
    Join Date
    May 2009
    Location
    Ponyville
    WCA Profile
    2009WHIT01
    YouTube
    ben1996123
    Posts
    4,085

    Default

    So it's been a while, and I took a break from programming, but yesterday I started again and added some more stuff to my program. It's not finished yet (doesn't work if you need to AUF somewhere in the solve but it shouldn't be that hard to add, and some F2L cases don't work) but here's a solution that it found pretty much instantly (apart from the cross):

    Scramble: F2 U2 R B2 F2 U L U L' R2 B L' R F U2 B' F2 R' D
    Cross: F' R2 D2 F R'
    F2L 1: F2 L F L2 U' L F
    F2L 2: y R U' R' F' L' U2 L F
    F2L 3: y R U' R' U R U' R'
    F2L 4: y U F' U L' U2 L F
    Last edited by ben1996123; 08-19-2012 at 11:06 AM.
    ponies are qt

  9. #39
    Member evogler's Avatar
    Join Date
    Mar 2011
    WCA Profile
    2012VOGL01
    Posts
    74

    Default

    Good job!
    So what's the collection of insertions you're using? Standard pairs of R(U/U'/U2)R' plus other you put in by hand? Or computationally discovered ones?

  10. #40
    Member ben1996123's Avatar
    Join Date
    May 2009
    Location
    Ponyville
    WCA Profile
    2009WHIT01
    YouTube
    ben1996123
    Posts
    4,085

    Default

    Quote Originally Posted by evogler View Post
    Good job!
    So what's the collection of insertions you're using? Standard pairs of R(U/U'/U2)R' plus other you put in by hand? Or computationally discovered ones?
    A giant alg table

    Edit: oh and AUFs work now.
    Last edited by ben1996123; 08-19-2012 at 05:15 PM.
    ponies are qt

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •