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Thread: Rubik's cube F2L solver

  1. #11

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    I've done the optimization of sequences for grip (by adding rotations and using double moves instead of simple moves).

    The scrambe can also be grip-optimized.

    Here is an example :

    B2 L2 B' R' B' U' L2 R2 D' B2 L2 F' B' L2 U D' B' R L2 U D R2 L' F2 L'

    is optimised in :

    y R2 x' U2 R' u' f' U' r2 R2' U' F2 r2 F' f' u2 R r' u' R r2' F f y z' R2 r' U2 r'

    The F2L solver finds (for the bottom cross) :

    B D F2 R' F D / U2 B' U' B / U2 R' U2 R / U2 F R U2 R' U2 F' / U F' U' F U' R U R' (29f)

    with grip optimization, it finds instead :

    f r U2 z2 x' u' r D / U2 R' U' R / U2 x' u' R2 D / R2' F D R2 u' y' r2' F' / r U' r' F z U' R U R' (29f)

    The OLL solver finds

    z U R b U' F' r' / r U' R' U x r' U' R (11f)

    We get a J-perm

    U'

    Solver finds
    L2 D L D' L B2 R' U R B2(3572 ms)

    Optimized in

    r2' d F U' y r U2 R' F R U2 x

    Moves weights may not be very good for now and may need some adjustments.

  2. #12
    Member granada's Avatar
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    Which language you used?

    Looks great, btw.

  3. #13

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    It's done in Pascal (using Lazarus).

    Thanks.

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